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Externalmind's The Elder Scrolls IV: Oblivion (PC)
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[February 9, 2007 12:48:29 AM]
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4th Gamelog assignment:
Alright, so, I have made it out of the Sewers and am now going to find the prince/new emperor and use him as a human shield against attacking creates. I like that he can’t really die, this way he makes a good body guard on this difficulty, otherwise death comes too easily to me. Already I have been offered side quests and have talked to various NPC’s about the Grey Fox and becoming a gladiator. Designers made many excellent and engaging ways for getting gold, which is see as a reward structure, from betting on gladiators, to any sort of quest resolution or contract completion. Currently I am betting on gladiators to make some quick cash to buy some bare necessities before I go after the prince. This addicting game seems to have addictions within addictions. I steal, I gamble, and I drink all the wine I find in cellars. And that’s on top of being addicted to the game world in general. Specifically, on my machine, the graphics are amazing, the terrain and quests always new and plentiful, the game world vast and unexplored, and the monsters fitting for the current level of character. This game appeases to the need for a RPG that has complex possibilities of game play and advancement, the idea that one can become what they want while also completing the main quest line.
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[February 9, 2007 12:22:02 AM]
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4th Gamelog assignment:
This is mostly a complex game of progression with elements of emergence, giving choices of fighting strategy and quest development. To me, this seems to be high fantasy role-playing at its best though, very well designed levels, quests, NPC’s, and character customizability. From the start, the game initiates the storyline and places you thick in the world’s plot. Developers combine initial story line with playing tutorial, letting players learn one thing at a time without sensory overload. In the beginning I started Sneaking as soon as I could and in no time at all I was getting level ups for it. Having played and beating the main quest line before, I knew which attributes I would like to have once out in the world and allowed choices of quests. This is another great design element, raising attributes for what you use most, as if you really are getting better at it the more you practice. On the hardest difficulty though, I am still finding it hard to get past any simple creature such as a rat… Luckily one can change the difficulty in game… very nice : )
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Externalmind's The Elder Scrolls IV: Oblivion (PC)
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Current Status: Playing
GameLog started on: Thursday 8 February, 2007
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