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fragmer's GLtron (PC)
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[February 10, 2007 02:32:26 AM]
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There is one more very important element to GLtron's gameplay: wall acceleration. When one player's cycle is moving very close to another player's wall, it begins to accelerate. Normally, all cycles have the same speed, not controlled by players. Thus, it is possible to take a path on the map where your cycle would accelerate on enemies' walls and give player a speed advantage. On the downside, if a you get trapped between other players' walls, the lightcycle can accelerate uncontrollably.
The graphics in GLtron are 3D and very stylized - true to the movie look. There is a grid on the floor of the arena to aid precise turning, and the walls have some decorative computer-themed ornaments. The important this is that the game runs very smoothly at high frame rates, which makes precise navigation through the arena possible.
If you are interested in the game, visit http://www.gltron.org/
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[February 10, 2007 02:18:47 AM]
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GLtron is a pretty basic implementation of the famous light-cycle game from the TRON movie. Several players (2-4, human or AI) start at opposing ends of a square map. Each cycle can only make 90 degree turns, i.e. cycles always go parallel/perpendicular to walls. Each light-cycle leaves a solid trail of light behind it, collision with which destroys anyone's cycle. Collision with the wall also destroys a cycle. When one player is destroyed, his trail is removed from the arena.
The challenge of the game is to survive the growing maze of trails, and not crash into anything (or at least be the last person to crash). There are many strategies to doing so, some are defensive and some are offensive.
There are no weapons, in the conventional sense, in this game. By planning the lightcycle's path, it is possible (and necessary) to use the cycle's own trail as a weapon. Common techniques include trapping a player inside a loop in your trail, squeezing him between the wall, and making zigzags in from of him.
The level design is really, really simple - a square arena with walls around it. More complications then this are really not necessary, because the game focuses on player-created obstacles rather then preset ones.
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fragmer's GLtron (PC)
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Current Status: Playing
GameLog started on: Thursday 8 February, 2007
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This is the only GameLog for GLtron. |
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