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LudusDominus's Knights of the Old Republic 2 (XBX)
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[February 9, 2007 07:59:23 AM]
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The game generates conflict by pitting the character against either the forces of "good" or "evil". Based on the PC's actions, he accumulates either light or dark side points, which determine his moral alignment. In he is played as good or "light" the PC will take quests and be presented with options/oppertunities to combat criminals, self-interested or tyranical individuals, groups, corporations, etc. If played as evil or "dark" the PC will be presented with more self-interested options, opertunities to cause NPCs pain and suffering, as well as combat the established order of society. Both light and dark characters are presented with options to act in opposition to their alignment; thus, forcing constant choice is yet another way in which the game creates conflict. The requirement that the player dynamically choose his course keeps the game fresh and interesting, allowing for a great deal of replay value.
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[February 9, 2007 06:54:03 AM]
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Knights of the Old Republic 2 is an extremely story based RPG. The game is fairly graphically realistic, although the facial expressions are not so great. One thing that I noticed about the game was the way in which it lends itself to exploits. This is the case with most compicated games. Elements of the code that allow for repetitions such as saving before one first interacts with a shop keeper so that one can reload the game until his inventory contains a desired item adds a dynamic to the game not seen in other genres. While this kind of behavior opens up new strategies and options to gameplay, value judgements either for or against the use of exploits can easily be made in either direction. While exploits can provide a more varied game expierence, they can also eliminate a degree of challange and realism.
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LudusDominus's Knights of the Old Republic 2 (XBX)
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Current Status: Playing
GameLog started on: Friday 9 February, 2007
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