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cs_california's Unreal Tournament (PC)
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[February 9, 2007 02:03:37 AM]
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After playing UT for a hour I put in the Chaos UT mod that came with the Game of The Year Edition. This mod provides more weapons to the ones available in UT. Theothe features added by the GOTY Edition is that there is a last man standing match available for playing where you kill everyone an be the last person left on the map. There are also some exciting features added such as kicking a player, useing kamikazi with rocklauncher amunition, and the grappling hook. The grappling hook makes the game very fun because you get to swing upwards which gives you new positions to ambush player.
I like playing the Capture the flag matches because you don't finish fast and you can keep the game at a stalemate while killing the enemy for sport.
One of the problems with unreal tournament is if Many people get killed at once some of them might get killed again while re appearing because they spawn over each other.
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[February 9, 2007 01:56:52 AM]
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Unreal Tournament GOTY (UT) is the first game in the unreal tournament series which follows the game unreal. UT does not really have a storyline but the intro explains that you are fighting to win the tournament. This game is the first game I played which has two different firing mode for weaponary in a first person shooter. The gameplay good because new player will not die as quick because your health does not significantly drop if you are fired at by most of the weapons. There are 13 weapons in total each with unique capabilities. Also there are four modes of play. The game also has jumping, dodging, flying (cheat or mod) and ducking capabilities which allow the player to maneuver through various areas. The thing I like about the game is the weapons damage distribution is pretty much even. Every weapon has a specific use in my opinion which makes you think of how to use it to your advantage. Many people online say the bio rifle and ripper are weak weapons, but if you play with them a while you can use them to your advantage. The bio rifle can be used as a minefield weapon. So to use it stragetically you should aim at the players head and side so they will walk into the sludge or use the secondary shots. The ripper is a weapon which shoots disc that bounces all over the place. To use this weapon significantly you can aim the line on the crosshiar that separates quadrant one and four on the neck of your opponent to get an instant kill trough head shot. The graphics are good for the time it was created because it can run smoothly on a windows 98 computer without lag unlike Halo:Combat evolved (lags on my windows 98 or has graphical problems). In the practice mode you can also set the types of skill the bots have such as camping, accuracy, and evasiveness which you can modify to challenge yourself.
The modes of play are Deathmatch where you get the most kills first, Domination where you capture and maintain checkpoints for the longest time, assult where you complete a mission, and Capture the flag where you steal a flag from the enemy's base. These modes of play makes the game challenging and attract different types of FPS players. The computer AI is also not that much of an idiot. They are assigned specific task and follow waypoints set on the map which makes them pretty predictable but you don't know which waypoint they will use.
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cs_california's Unreal Tournament (PC)
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Current Status: Played occasionally
GameLog started on: Friday 9 February, 2007
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