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GoodMorningPancake's The Legend of Zelda Twilight Princess (Wii)
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[February 9, 2007 03:20:20 AM]
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Narrative progression has improved a small bit, but I remain almost overly annoyed with the game. Maybe it’s just that time of the month.
After further continuing Zelda, I understand to a better degree what makes this a pleasurable game, though I feel much is still lacking which might make it a great game - hopefully as I continue playing, elements will be introduced making gameplay more exciting. I find that as a game of very obvious progression, the game world and gameplay feels stilted. I am very conscious of the linear motion of game progression, and at times I become confused and frustrated when I am faced with a game situation and I am unable to proceed based on my own judgment. Rather I must follow the very exact direction set out for me by developers. Perhaps this frustration only steams from the fact that I still yet remain trapped in the introductory phase of the game world, but to a large extent that is no excuse, either. In that case the intro should A. be more interesting and compelling, or B. it should be quicker to get through.
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[February 9, 2007 03:07:02 AM]
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First off, high five and yay me for finally buckling down and getting a Wii. The 10 hours I spent in line were worth it.
I began playing the legend of Zelda twilight princess, with no real motivation besides getting to know my new Wii. I’ve had brief stints with Zelda in the past but in only very, very limited amounts. So there was no former attachment to bias my judgment of this game (which means it may be a little harsh since I have nothing to base any improvements). I started the game giddy at the free range of motion enabled by the wii nunchuck, but the excitement dulled in time, and left me wondering why I was so bored with the game. so I thought a bit about it and decided its because, I’m sorry to say it, the beginning plot is sooo damn dry. I was trapped in a continuous series of mini games- herd the goats, get the honey down, get the hawk to grab the cradle! It never ended! character interaction was as dull as mud and did nothing to help me push past this initial introduction phase either. I’m not a hasty person, and I’m better suited to casual games, I’m all for mini games! -but I was desperate after a half hour to get the game MOVING already. Narrative progression may not make a game, but so far it seems like it can damn well break one.
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GoodMorningPancake's The Legend of Zelda Twilight Princess (Wii)
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Current Status: Playing
GameLog started on: Friday 9 February, 2007
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