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mavid's Legend of Zelda: Four Sword Adventure (GC)
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[February 10, 2007 01:35:17 AM]
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After the second gaming session, I realized that the one thing that would actually be better in this game is if you can’t pick up the other players. For some reason, and I can’t image why, but players didn’t like when I picked them up and threw them into a pit of doom as I grabbed the 300 Force Gem. This is fun, but it tends to get annoying for everyone after a while. Also, everyone’s weapons can hurt each other which gets frustrating.
Four Sword Adventure has given me a few ideas for my own game project. Like any other Zelda, FS makes me realize that a perfect blend of puzzles and action would be very suitable for a successful game. Some people enjoy hacking through countless monsters, but a mind-nudging puzzle every now and then helps keep things interesting.
Four Sword does in fact get more difficult as you progress. You will find yourself dying A LOT more times in the later areas just from falling into lava pits and such. Also, puzzles will tend to get much more difficult and require more teamwork and strategy. Without multiplayer, this game would definitely be dull.
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[February 9, 2007 05:28:59 AM]
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I just finished my first game session of playing The Legend of Zelda: Four Sword Adventure with my girlfriend and roommate. This game, in my opinion, is one of the most underrated and overlooked games on Game cube, which is mostly Nintendo’s fault for requiring each player to use a Game boy Advance to play.
The characters in this game aren’t too creative, but they are the legendary Link. Each player controls a different colored Link, who has split into four when he pulled out the Four Sword. You use the typical shield and sword, but can also find different kinds of weapons. This makes this game much more interesting when each character needs to find certain weapons to proceed. The game’s story isn’t too thrilling; you pulled out the Four Sword and now Vaati, wind sorceress, has kidnapped Princess Zelda and the Maidens of Hyrule.
Game play is this game’s best feature; playing multiplayer is extremely difficult for so many reasons. This game not only requires plenty of teamwork, be it fighting a boss that requires a specific colored Link to attack or pushing a huge boulder, but there is also a sense of competition. It’s always awesome solving a puzzle with your companions, but it’s even better when you throw them off a cliff and claim the best weapons for yourself. The levels were perfectly designed for the multiplayer, and quite frankly this game sucks without people to play with.
This game creates conflict from all the various enemies, puzzles, and unique areas. There are certain enemies that anyone can easily destroy, but later you encounter enemies that require special strategies. For example, the boss of Hyrule Castle will shoot a certain colored powerball at the characters. If the ball of power is green, only the green Link can swing it back; same goes for the red, purple, and blue Links. Better yet, when one character reflects the ball, it changes colors and flies toward another Link until it finally hits the boss. Puzzles are never like any other puzzles, making each one interesting. Each level is also different, each with their own themed environment, keeping things fresh.
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mavid's Legend of Zelda: Four Sword Adventure (GC)
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Current Status: Playing
GameLog started on: Friday 9 February, 2007
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