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Scumbar's Grim Fandango (PC)
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[February 9, 2007 12:53:26 PM]
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There's something about frustration that I enjoy so much when it comes to these games. It just makes it all the more satisfying to solve a puzzle that has stumped you for hours. But when the puzzle doesn't have a reasonably logical solution then you just stay upset for having to keep trying random things to solve it. It's the puzzles like this that brought the pure adventure game to near extinction.
Grim Fandango definitely has its share of mostly guessing puzzles which really bring the game down. There is a difference between hard and impossible and no one likes an impossible puzzle. Combine this with long load times between scenes and you might have some really upset gamers. The hardcore players will tough it out and keep trying things while the sissies will run to their faq and get it done so basically everyone will be happy in the end. One last major thing is the soundtrack. It is brilliantly done and will keep you entertained while you run around hunting the next clue.
Aside for some obscure puzzles Grim Fandango is at the top of adventure games with a cool theme and enjoyable puzzles.
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[February 9, 2007 05:28:17 AM]
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I have previously played Grim Fandango but found this an opportunity to replay a long time favorite of mine. This is one of the best adventure games out there combining excellent plot, witty dialogue, and creative puzzles. The game starts off with a cutscene depicting your character's dilemma. You are then given control with little more than a background and have to fix the problem. The game is completely open ended and you can explore the game world accomplishing things in the order you want.
Having played it already, I can recall most of the solutions to the puzzles you encounter but having spent hours solving these puzzles in the past I can definitely remember the kind of unique and rewarding gameplay the game has to offer to those into the genre. The developers designed it just right with a good balance between deductive reasoning and experimentation to progress in the game. You have to take in the environment and analyze everything you come across. After taking in the situation and what you have to work with you have to make feasible solutions and try them out. You wont get far randomly guessing what objects will interact together and have to actually stop and think about it.
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Scumbar's Grim Fandango (PC)
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Current Status: Finished playing
GameLog started on: Thursday 8 February, 2007
GameLog closed on: Friday 23 February, 2007 |
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