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Naroku's King of Fighters 2002/2003 (PS2)
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[February 9, 2007 12:30:45 PM]
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Today I came across my old nemisis Tuan again and we plopped 2003 in to give it a shot. As usual he quickly caught on to things but since I had already played for awhile, I had a good edge against him. He chose Kim a lot(from Capcom Vs SNK series, and many old SNK games) and got pretty good with him while learning to trap me in a corner and spam supers when I least expect it. However my best character K' always came through for me in the end.
I also remembered that along with the new switching system, there is a new move where you can attack and while doing this switch to another teamate who will jump in and attack leaving your opponent vulnerable for a couple seconds to get a combo in. Even though it uses up one bar everytime you doit, this is VERY useful if you can land it. I remember a couple times I began losing my touch on tuan but I wehn I saw an opening sometimes I would use it to switch from one of my other 2 teamates, to my leader(he always was my leader) K'. After K' jumps in and kicks the guy I would most likely follow up with his Leader Desperation Move which a lot of time would take down half an opponents life.
Eventually I played another guy named wilson who would use Kyo, Iori and another random person(he was experimenting with people). I switched up my team and began to use Tizoc. Hes basically the Zangief of SNK and hes easier to pick up then Zangief in this game. In street fighter games you would have to do a whole 360 motion just to do Zangiefs spinning air throw. However in KOF2003 you only need to do Half circle back punch to perform Tizocs. To me I think it makes him more easier and funner to play. All in all, I had a great time playing but still somehow was left with that feeling of the game missing something. This could also be because I've played KOFXI(the next game in the series), and its even better than this. I mean go down to the Santa Cruz board walk and play it and you will know what I mean. Perhaps I have been spoiled haha. Otherwise if you like fighting games and especially like SNK, this is a must have. 2003 will always be remembered as a year when KOF made a huge leap as a fighting game.
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[February 9, 2007 12:11:46 PM]
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Its been awhile since I've played a SNK game and this one made it worth it. We can see that SNK means business after being gone from the video game market around a decade ago. Should of just put 2003 since thats the only game I play on it but since technically the box comes with both games, I put 2002 in the title entry too.
When you think KOF, you think Kyo Kusanagi, Iori, Terry Bogard, and all the 3 person teams that are made every year. Up untill 2002, your matches involved you picking 3 characters and pitting them against either the arcade or your buddies. KOF2003 is no exception but this year, the rules are a little different; in a good way. Old players of Marvel Vs. Capcom will love this new system. No longer must you choose an order in which to fight with your characters. Lets say I have Kyo, Benimaru, and Shingo. I'm fighting with Kyo and get to half life and things just are working, so I simply press R1 and switch to Benimaru. It's that simple. This makes fights seem more like KOF should of always been.
The music and graphics are also very nice. You even have the option of switching both to the arcade versions which sound nice and look nice as well. Combatwise the regular and leader specials are mostly similar to past KOF games except for a certain few characters that have been tweaked a bit. Other characters have new or again a tweak in their move line up this year which means there may be new styles for you to master. Arcade is fun as usual and continues the story with new characters this year. Along with being able to unlock bosses and the huge selection of characters, you and your friends will be playing this for hours.
However as good as all of this sounds, compared to old fighting games, to me this game lacks something. You will feel it too if you play Street Fighter 3 and then play this. When comparing to other games, in this game it seems as if super arts sometimes dont take highest priority. What I mean is, in most fighting games like street fighter, if you begin a medium punch and your opponent uses shinku hadouken at the same time, the shinku hadouken would hit before your punch. Thats not the case in this game however and may leave some people feeling somewhat "robbed". I know I kind of did today when I played. All in all though this new KOF present a whole new system along with new characters stages and bosses so its still a really solid and fun fighting game.
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Naroku's King of Fighters 2002/2003 (PS2)
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Current Status: Playing
GameLog started on: Friday 9 February, 2007
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This is the only GameLog for King of Fighters 2002/2003. |
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