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Bjango's We Love Katamari (PS2)
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[February 9, 2007 02:03:35 PM]
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Most of the things that I liked about KD1 were kept in this game, like the present and cousin searching within each level. (I also like how they have the kids from KD1’s cutscenes in some of the levels for you to pick up!) Not only did they keep the present/cousin feature though, they improved on it! The prince can now wear two presents at a time, one on his upper body and one on his lower. I was also reading in the booklet that came with the game that once you get the camera present, you can take pictures within the game. I haven’t tried this yet of course, but it sounds pretty amusing and intriguing. As opposed to the first game, in KD2 when you catch a cousin, you have the option of then playing through levels as them. I really like this aspect of the game, just because I really really like the cousins and their crazy designs (especially Ichigo.)
Another thing that was improved on in the game was the music. I really liked the music in the first game, but so far, I’m liking KD2’s music even more. The music’s more diverse, and playful. I also really like the fact that before each level, the player has the choice of choosing which song they’d like to accompany the level.
My only real complaint about the game is that the story line is a little weak. Basically, the point of the game so far is to appease the fans of KD1 who want you to do menial favors for them. There seems to be no real end goal that the player works towards. In the first game, the prince had to rebuild the galaxy, but in KD2, there’s nothing much for him to do, really. Other than that though, I think the game stands up pretty well so far, especially as a sequel. I look forward to playing out all its awesomeness to the end.
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[February 9, 2007 02:01:14 PM]
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I’ve been really anticipating playing this game ever since I beat the first Katamari game. I’ve played three hours into the game as of now, and so far I’m enjoying it just as much if not more than the first. Compared to KD1, I’m noticing that the levels the player plays through are a lot more diverse and creative. (Like rolling katamaris up underwater, or on a racecar track.) One of the hardest and most interesting levels I’ve done so far was one in which the I had to roll a flaming katamari, and if I stopped picking things up, or if I fell into the water, my katamari would go out and I’d fail the level (and get zapped by the King’s laser beam eyes.) It took a lot more time and strategizing for me to beat this level. Not only did I have to concentrate on constantly picking things up, but also decide where and how far I could go until my katamari extinguished itself.
I don’t really care for the opening cutscene compared to the first game, just because it doesn’t strike me as absurd and ridiculous as the first. But I think I’m enjoying the cutscenes interspersed throughout the game more than KD1’s. The king’s past is pretty hilarious so far, and I particularly like his rebellious years, when he still had his noble-looking pompadour intact. What I also think is really great is since I (or the player in general) have already developed somewhat of an attachment to the King in KD1, I really care about the King and want to learn more about his past. I wonder how players who played KD2 first reacted to the cutscenes as they played through the game, and if they felt bored or apathetic towards the cutscenes or not.
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Bjango's We Love Katamari (PS2)
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Current Status: Playing
GameLog started on: Thursday 8 February, 2007
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