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davehansen's Phoenix Wright: Ace Attorney (DS)
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[February 9, 2007 03:28:11 PM]
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In chapters after the first, Phoenix must go through a few days of investigation in order to develop his case. The player must travel around town, questioning anyone potentially connected to the crime and investigating any suspicious scenes that Phoenix comes across. A careful eye must be kept, as scenes may change in the most subtle ways. Without catching these subtle changes in the setting, such as a few documents appearing on the surface a desk, the game will not proceed. Getting stuck, even if just for a few minutes, becomes frequent and can be frustrating when the only interactions with the game world come with Examine, Talk, Present, or Move.
Just as Phoenix Wright leaves the player frequently stuck and confused, the game rewards the careful player with all kinds of hints. When faced with character particularly resistant to questioning, Phoenix may think out-loud to. After hearing the player character mention, “maybe I should find a way to bribe this guy...” the solution to challenge becomes tangible. Sometimes the most crucial hints are simple and easy to interpret while other times the player finds Phoenix stuck and the game repeats itself like a broken record. This becomes especially frustrating when in court as, unlike investigation periods, the game limits the number of missteps granted to Mr. Wright.
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[February 9, 2007 03:12:09 PM]
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Phoenix Wright: Ace Attorney starts off with a short introduction chapter. Here, the player is introduced to the game's characters, it's quirky style, and how to go about accomplishing its various challenges. After a few minutes of storytelling, setting the stage for the trial reminiscent of Law and Order, the player is quickly thrown into a trial. The gamer controls Phoenix Wright, his foxy boss Mia at his side, as both Phoenix and the player attack their first trial.
While the player must prove his client innocent, the game's narrative offers significant hints to go about matters at hand. As we watch the narrative cutscene prior to the trial, we are informed right away that our client is innocent when the unidentified murderer mentions his motive to frame your client. After seeing this, the task becomes a matter of proving the story we already know instead of the challenging task of starting from scratch. Being an attorney is surely a hard job, but Phoenix Wright makes it fun. Subtle, or often not-so-subtle, cues throughout the game lead the player through the game's conflict. This relieves the most difficult challenges in order, leaving the player with a relaxed and quirky visual novel to plod through.
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davehansen's Phoenix Wright: Ace Attorney (DS)
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Current Status: Finished playing
GameLog started on: Friday 9 February, 2007
GameLog closed on: Friday 9 February, 2007 |
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