|
Wumpus's Starcraft (PC)
|
[February 9, 2007 04:19:11 PM]
|
I will confess that for a period of time I was very involved with Brood War via blizzards Battle Net: I was very highly ranked on the ladder system In place at the time, so for this 2nd part of the log Ill address what I believe are the correct ways to play each of the three races in Starcraft, and brood wars. Im my opinion there is no best race, but they are certainly tailored to a style of play.
Terran:
Terran is a very interesting race in that many of their units are pretty crummy, especially in Starcraft, pre medic's. However, if used with precision, several Terran abilities and units can cause total havok. The first would be a player who knows how to correctly use Nuke Silo's, many people go after buildings only with nukes, but don't take advantage of what a nuke can do on the battlefield. When deploying nukes, in my opinion this is what you think
Cost of the nuke + sum of units lost < Sum in resources of enemy buildings + units lost.
If that equation holds, your nuke is successful, rinse wash and repeat.
Terran also has a few units which are exceptionally destructive, these would be the Siege tank, and Battle Cruiser with Yamato gun. Again Both units have amazing destructive power, and can be with precision to take out specific targets. So the moral of the story for terran is this; You are not fast enough to race zerg, nor durable enough (in most cases) to go toe to toe with Protoss, so use precision to create tactical advantage.
Zerg:
I think anyone who has played Starcraft realizes that the primary advantage zerg has is speed in unit creation. The hatching system, as opposed to the building and warping (which are essentially the same thing), gives Zerg the ability to rebuild it's armies much faster and with a smaller and more compact infrastructure than the other races. For this reason when I play zerg I am always on the attack, the reason being is I know I can customize my units to better counter what my opponent has, faster than he can do to me. Hence zerg is about using speed to your advantage; stay once step ahead of your oppenent, keep hitting him with waves of units, eventually he will lose balance.
Protoss;
Honestly, in my opinion Toss is the easiest to play. Though there is a ton of depth I could go into, I can sum up my easiest and most effective toss strategy in 1 sentence.
Build a large well diversified army and wait for the opportune counter attack.
add a comment
|
[February 9, 2007 03:27:54 PM]
|
Last week I decided I would reinstall, and play from the beginning one of my personal favorite strategy series, Starcraft. Unfortunately I have only been able to play for a couple of hours, so I have yet to hit the expansion set Brood Wars, so this diary reflects solely content from original starcraft.
Upon replaying Starcraft I found that I was not nearly as pleased with the gameplay as I was when the game was released. This is not to say that the level design, balance, and strategy involved in Starcraft is poor, but rather it is not amazing but more standard stuff. However! What makes Starcraft important is the social ramifications and the amazing story-line it brings to the table. The story line is far more than you would expect from a strategy game. It is full of hero's, friendships, betrayal, and immensely surprising plot twists.
I believe in many ways Starcraft is very influential in that is sets a very high standard for Storytelling ability of a strategy game. Of course, in many ways this makes sense being as how the developer is Blizzard, one of my personal favorites. The reason blizzard is an excellent game maker is due to the fact that every game they make is rich with a deeply developed plot, and state of the art (for their time) cinematic cut scenes to enhance the plot. I have enjoyed playing Starcraft thus far because the plot has drawn me in.
add a comment
|
|
|
|
Wumpus's Starcraft (PC)
|
Current Status: Playing
GameLog started on: Thursday 1 February, 2007
|
|