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OLEG's Gusanos (PC)
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[February 9, 2007 03:24:36 PM]
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Playing against other human players was a suprisingly hilarious and frustrating experience. Apparently, there is still a market for DOS-era graphics in shooter games. As fun as this game is, I had no idea that it had such a wide following and community. After spending about 35 minutes getting repeatedly blasted by the Railgun (which did not appear in the original Liero), I gave up and went back to competing against AI enemies. I believe the limitations on the cardinality of movement and the emmergent qualities of the game are what contributes to its success (gaining skills with the railgun in particular, or with any other weapon are rewarded).
I for one am not about to be carried away. If I weren't enrolled in college, I might.
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[February 9, 2007 03:20:16 PM]
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Gusanos is a clone for the old MS-Dos Phenomenon known as Liero. Liero (Polish for "worms") was intended to be a real time version of Worms and was known for its frenetic gameplay and awesome 2 player head-to-head action. Gusanos (spanish for "worms") improves upon the old Liero by adding the ability to play online, improved AI and weapon sets, and the ability to play against multiple opponents.
I stumbled upon this game while doing research for the Game designe project (we were thinking of making a game similar to Liero). I remembered playing Liero back in 1999 and wasted an hour or two playing Gusanos before I had realized what happened. Perhaps the most successful gameplay element of Liero that was conserved was the intuitive controls and great variety of weapons. I also immediately noticed that the AI was better in that it actually was able to kill my character consistantly.
Next time I shall try playing online against people who are probably better than I.
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OLEG's Gusanos (PC)
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Current Status: Playing
GameLog started on: Friday 9 February, 2007
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This is the only GameLog for Gusanos. |
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