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A_Morg's Goldeneye 007 (N64)
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[February 16, 2007 02:54:54 AM]
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Goldeneye 007's levels vary in terms of linearity. Some levels give the player a wide amount of freedom in where to go to, while others are pretty straightforward. In one of the levels I played, entitled Surface, I was able to travel pretty much anywhere in the level whenever I wanted to, without any limitations.
Goldeneye keeps the player interested with a variety of weapons and environments in which to go to. Each level is just the right length that it does not seem too long or too short.
The game also has a pretty interesting soundtrack, similar to the film version of Goldeneye. This selection of music gets the player more immersed into the world of Goldeneye, or at least if he or she has seen the movie.
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[February 15, 2007 01:49:17 PM]
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Goldeneye 007 uses the same characters and basic plot as the Bond film Goldeneye. An unfortunate side effect of this is that there is very little character or plot development in the game. Sure, the player knows that he is playing as Bond and is probably trying to save the world, but apart from the brief text synopsis at the beginning of each mission, the plot is never told to the player.
Although the graphics are considered very poor by todays standards, when the game was released in 1997 they were quite revolutionary.
Probably the best feature of Goldeneye is the huge variety of weapons. There are over twenty weapons availible to the player in the game. In contrast, Gears Of War (a modern shooter, see other GameLog) has less than ten.
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