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    trithemius's Columns (Wii)

    [February 10, 2007 12:10:46 AM]
    Once one learns to use that next column view, the game goes on forever! It's designed so that there is no ending until you fail, and you don't want to fail, so you keep on playing, even though you want it to end. I got to level 131 (earlier tonight I had been proud of making it to level 36). The game is more of a challenge of endurance, and I have created artificial challenges for myself, by pressing down from the beginning, so that pieces always speed into place. Mind-numbing, not meant for such long periods of play.
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    [February 10, 2007 12:07:46 AM]
    This game is a variation on tetris. It really takes no advantage of the Wii's control system. Nonetheless it's addictive, mindless fun. The gameplay is self-explanatory once you start playing, but it isn't necessarily easy. There are occasionally unexpected collapses, and those are very gratifying. Strategy is starting to emerge now that I know the patterns, but I'm not yet really using the "next" column view.
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    Status

    trithemius's Columns (Wii)

    Current Status: Playing

    GameLog started on: Friday 9 February, 2007

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