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    ion35's The Legend of Zelda: Link's Awakening DX (GBC)

    [February 10, 2007 02:25:56 AM]
    I liked the added color-themed dungeon, but I felt the armor that boosted my defense was a little over the top. After getting it, I feel like I'm playing the game on ultra-easy mode, since enemies do half damage. I think the original game had good enough balance on how much damage Link took and how much damage he could do. After all, I could just find all the secret seashells to get the level 2 sword if I want to do more damage (and shoot lasers).
    Since I didn't read any walkthroughs yet, I accidentally got the key to the face shrine before getting the hookshot, since I was being stubborn and barely cleared the pits that should have only been clearable by hookshot, by dashing diagonally.
    Every Zelda game has a linear progression trading system that is usually required to finish the game. In this game, I have finally gotten the magnifying glass which will allow me to read the mysterious book in the library which will allow me to navigate the windfish egg after I beat all the dungeons.
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    [February 10, 2007 01:21:16 AM]
    This game is a remake of the classic gameboy game, Zelda: Link's Awakening. Despite its name, Zelda doesn't appear in this game. This being the first Zelda game I played, it's actually the first thing I visualize when I think Zelda. The Zelda that I played after this one was Zelda: A Link to the Past, which I think might have come out before this one.
    Anyways, the first few levels were extremely easy. Zelda games have a mechanic where a new item is introduced every level to force the player to go through the levels in order. Usually there are pits that require Link to jump, dash jump, or hookshot over. Rocks and pots are also some of the obstacles which require you to have a bracelet to move them. Zelda games also usually make the water important. In this game, there's shallow water and deep water. Link can't swim across deep water without flippers.
    Since this is a remake, the designers seemed to think that it was a good idea to add content, especially since they were trying to show off how it's now in color. They added a new dungeon with color puzzles which gives you a color cloak that either doubles offense or defense if you beat it. They also added a picture element where at certain scenes, a mouse will take a picture of you to prove that you did something. In fact, the original game had an option to steal from the store if you circled around the shopkeeper just right. In this version you get your picture taken in this event. Though stealing allowed Link to get the bow (980 rupees) without as much headache, I usually didn't steal due to the fact that Link's name gets changed to theif and walking into the store again gets him killed by the shopkeeper.
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    Status

    ion35's The Legend of Zelda: Link's Awakening DX (GBC)

    Current Status: Playing

    GameLog started on: Saturday 10 February, 2007

    Opinion
    ion35's opinion and rating for this game

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    Rating (out of 5):starstarstarstarstar

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    More GameLogs
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    1 : The Legend of Zelda: Link's Awakening DX (GBC) by Clara (rating: 5)

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