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drvid's Legend of Zelda: Four Sword Adventure (GC)
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[February 10, 2007 03:43:21 AM]
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Emerging complexity! Okay, this game gets a lot harder really fast. In the first two levels, we all died about once or twice, maybe even three times at most. In the next few levels our death rate rose and our final scores shot through the floor (those embarrassing negative numbers) since every death takes off 100 points. Also, the enemies get harder and harder to kill, the levels get really complex, and the bosses are deadly.
The coolest thing is the teamwork. Teamwork is needed much more in later levels. At first you only have to push giant blocks to open up paths. Later on, you also have to pulling chains in a line (which is hilarious to try to coordinate), you have to throw each other over huge gaps and boomerang the last person, you have to share lights in dark places, and in certain puzzles each member has a task that only they can do. You even have to work together to perform certain attacks on the bosses, which can either be funny or very frustrating. In the end, if you don’t have a team that can cooperate, Legend of Zelda: Four Sword Adventure multiplayer mode would be the worst game ever. The team is the key to the game.
Like in every Zelda game I have played in the past, this game proves that a good balance of puzzle and action makes a great game. This is something that the game achieves with ease. It is also something I hope to do when designing my game.
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[February 10, 2007 02:56:38 AM]
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Playing Legend of Zelda: Four Sword Adventure with two other people is really fun. Since I finished my first session, I have been craving to play more. However, I admit I hated the game in the beginning because I was playing with somebody who pretty much had the game memorized. He sped through the talking parts so quickly that I couldn’t figure out what was going on. Then he ran off and got all the good things for himself before I could even learn the controls. When I was finally catching on, the two of them teamed up against me and threw me off edges and so forth. I was about to knock both of them off their chairs and throw my controller at them, but I just kept trying to keep up instead. Finally I figured out what to do and how to do stuff and they got caught up in their own personal goals instead of trying to destroy me.
There are some really fun factors of this game, and some that could be changed. The good part is that it’s like a race: a race for the force gems, for the different kinds of weapons, for the chests, for the heart pieces, and for the enemies. Therefore, the game is very fast paced and fills you with adrenaline. Another fun part of the game is the voting. At the end of every completed level you get to vote for which player helped you the most, and which got in your way the most. All of the above, other than the weapons, go into a total score after the voting that names which player was the best throughout the level. This is something that keeps the players moving as well as keeping them in the action as opposed to sitting on the side with full health while the others get beat up. Something else that really adds to the game is the fact that you cannot continue on in certain areas without the help of the other three Zeldas. Teamwork sometimes and a war/race the rest of the time, what could be more fun? Lastly, as you move through the levels, you unlock mini-games, which can be really fun.
On the other hand, playing with somebody who knows the game all too well is the worst thing you can do to start out the game. Besides that, there are a few other things about the game that can be improved. First of all, you have to own 2-4 Gameboy Advances in order to play multiplayer. Secondly, when you enter certain areas, like caves, you have to look down at the Gameboy Advance, and then back at the screen when you get out, and back at the Gameboy Advance if you fall back in or have to go into another cave right away, or most annoyingly if another Link picks you up and throws you into a hole. Usually this is a fun thing to do, but when it happens many times within the same minute, your neck and eyes start hating you for playing the game.
Well, I better get back to the game before I die of anticipation.
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drvid's Legend of Zelda: Four Sword Adventure (GC)
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Current Status: Playing
GameLog started on: Sunday 7 January, 2007
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