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jnguyene's James Bond Goldeneye 007 (N64)
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[February 10, 2007 08:29:40 AM]
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Although there are some limitations to the game such as the slow reaction time of the shooter, the game does not necessarily limit the player from developing a personal fighting style. In order to compensate for the slow reaction time of shooting an opponent, it seems that the player can create a strategic and expressive range of interaction with the game. For instance, one of the patterns I picked up from one of my opponents was his consistency to get a type of grenade launcher. This type of weapon became a part of his strategy to get the most kills in the shortest amount of time without having to struggle much with the slow reaction time as I was experiencing. In this case, the player learned to overcome the slow reaction time with his strategy. I also noticed that personal style can evolve and become more efficient in the way the goals are executed to the player's quick decision making skills. As the game progressed, I learned to make quick decisions of whether a certain weapon would do the most damage.
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[February 10, 2007 06:36:19 AM]
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Similarly to the Street Fighter game, Golden Eye's main attraction is the shooting and killing of characters through strategies. While Street Fighter is welcoming to players of all levels, Golden Eye also has a similar accessibility for players to press random button and develop strategies to defeat their opponents. For instance, after a series of trail and error with trying to figure which weapon is the most effective for close range attacks to accurate and deadly hits, I realized that Golden Eye's conflict is driven by the players' competitiveness among each other. Like Street Fighter, the violence is the primary aspect of the gameplay as well as its multi-player interaction.
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jnguyene's James Bond Goldeneye 007 (N64)
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Current Status: Playing
GameLog started on: Saturday 10 February, 2007
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