|
Synthia's Shadow of the Colossus (PS2)
|
[February 12, 2007 03:43:01 AM]
|
There is a respect
stamina
muscle
fat
sex appeal
right away the game gives off a counter culture vibe when there is the sound of spray painting as the Rockstar logo is "painted" on the screen.
The copious beginning title credits sends a message that the makers of this game consider themselves as or more important than the game, which is probably a good thing considering the typical way that game developers expect their workers to sacrifice everything for the game.
The cut scenes seem to play into every cliche and stereotype in the book, but the fact that one can skip through them seems to me to be good design. The first cut scene introduces the main character Carl, the voice is familiar - IceT - ? further indicates the gang oriented culture of this game. Next cut scene features a shakedown of Carl by some dirty cops, who confiscate his drug money, apparently thinking that Carl still owes them something, they hassle him about his activities and then throw him out of the moving car into an alley in a rival part of town.
Instructions appear and gameplay is simple. Seems like pretty good game design b/c one can simply begin to play without consulting the manual. Movement is smooth and true to human. We get on the bike and ride to the end of the alley and stop. The sound effects include the sounds of the cars going by, and the voices of people around. We sit there for a while and suddenly there are three gang-looking black men surrounding us. There are talking trash - and one of them has a gun. Suddenly there are gunshots. We are hit and bleeding. We get off the bike and start running. We go to a car and hit the X button. We get in and start driving. we are on a downward spiral - we crash that car - and get into another finally making it to our destination. The car catches fire and blows up and we are dead.
add a comment
|
[February 12, 2007 03:39:02 AM]
|
There is a respect
stamina
muscle
fat
sex appeal
right away the game gives off a counter culture vibe when there is the sound of spray painting as the Rockstar logo is "painted" on the screen.
The copious beginning title credits sends a message that the makers of this game consider themselves as or more important than the game, which is probably a good thing considering the typical way that game developers expect their workers to sacrifice everything for the game.
The cut scenes seem to play into every cliche and stereotype in the book, but the fact that one can skip through them seems to me to be good design. The first cut scene introduces the main character Carl, the voice is familiar - IceT - ? further indicates the gang oriented culture of this game. Next cut scene features a shakedown of Carl by some dirty cops, who confiscate his drug money, apparently thinking that Carl still owes them something, they hassle him about his activities and then throw him out of the moving car into an alley in a rival part of town.
Instructions appear and gameplay is simple. Seems like pretty good game design b/c one can simply begin to play without consulting the manual. Movement is smooth and true to human. We get on the bike and ride to the end of the alley and stop. The sound effects include the sounds of the cars going by, and the voices of people around. We sit there for a while and suddenly there are three gang-looking black men surrounding us. There are talking trash - and one of them has a gun. Suddenly there are gunshots. We are hit and bleeding. We get off the bike and start running. We go to a car and hit the X button. We get in and start driving. we are on a downward spiral - we crash that car - and get into another finally making it to our destination. The car catches fire and blows up and we are dead.
The emergent complexity of GTA seems endless. In one session I just ran all over the place, and the game just plays along with me. The game doesn't seem to be time-based - and that seems like a good thing for someone like me that likes to look around and mess with the rules.
The culture of this game is deeply rooted in crime, violence, and plays upon the negative media representation of young black men, police, and women.
add a comment
|
|
|
|
Synthia's Shadow of the Colossus (PS2)
|
Current Status: Playing
GameLog started on: Thursday 1 February, 2007
|
|