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iLuvCortana's Halo: Combat Evolved (XBX)
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[February 12, 2007 03:29:38 PM]
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After completing the first level in Legendary mode, my friend and I began to play the second level of Halo in Legendary mode. The story line in these first two levels is very exciting, rythmic, and sucks you into the game. In the second level you start out in a small crashed escape pod on the Halo terrain. Looking around at the Halo's scenery, it is modled after earth's terrain.
Throughout the whole second level my friend and I had to defeat many covenent forces and defend fellow marines in the game to advance to the next scenario. The map for the second level is very spread out and open. I found it possible to get confused or lost in this level. The difficulty in this level, even though it was in the same mode, was harder than the first. There were more enemies and more challenges to face, such as saving marines.
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[February 12, 2007 03:15:01 PM]
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I played the original Halo for the first time in a while. I usually just play Halo 2 online or multiplayer with friends. When I switched from playing Halo 2 to Halo, I could notice a large difference in graphics and gameplay. The graphics for the original Halo are much simpliar than Halo 2 mainly because it was one of the first xbox games to be released.
For the first hour of gameplay I played the very first level with a friend in Legendary mode. In the first level we start out aboard a ship where we get attacked by aliens (Covenant) who board the ship and try to take it over. The flow of this first level is very straight forward and is almost impossible to get lost. While my friend and I were attacking the Covenant forces it was pretty easy to destroy all the enemies with out having to revert back to the last checkpoint because if one of us died we could leave combat and wait for the other to respawn. This part in the game brings the difficulty of the game down, but is fixed in Halo 2's Legendary mode.
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iLuvCortana's Halo: Combat Evolved (XBX)
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Current Status: Playing
GameLog started on: Sunday 5 January, 2003
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