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neoyaku2's WarioWare (Wii)
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[February 21, 2007 06:32:17 PM]
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WarioWare Smooth Moves:
I just recently completed the game. I am thoroughly impressed with it as a whole. It was a short game, but I realized that most of the playtime is spent AFTER the main game is completed. There's the multiplayer mode, the full-length mini-games, and then a collectionist element thrown in for good measure-- there are 40-some odd poses to collect (not sure why or what they do), 200 hundred mini-tasks, and like 10 gameplay stages to unlock.
However, I am not sure this game is worth its $50.00 price tag. I think that something like $39.99 is more fitting, but since this is my first Wii game, I figured why not go all out. I probably will wait when the next Wario-Ware comes out, for its price to drop (I found Twisted for $8.00 and Touched for $17.87). I am not sure it should be priced the same as, say, Zelda or a Call of Duty, or anything like that... But, I didn't feel as bad as some people may---putting 50 dollars into a 2 hour game (the first run-through)--- because there wasn't any other game that I wanted more than Wario for the Wii.
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[February 15, 2007 01:01:04 AM]
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WarioWare: Smooth Moves.
Okay, This is my third WarioWare game--I own WarioWare:Twisted for the GBA and WarioWare:Touched for the DS. I figured that I would try to buy one WarioWare game per Nintendo hardware, and I think WarioWare:Smooth Moves is running a close second behind WarioWare:Twisted overall.
WarioWare as a series, has always intrigued me simply because it redefined,in my mind, what makes a game?; What is needed to call a game a game? WarioWare is a collection of a ton of mini-tasks-- I can't even call them games because some are not even "games". Most events/tasks in combination with the timer and player lives become games, but some are just there just to "DO". The random nature at which the mini-tasks are thrown at you keep the game from becoming monotonous, even after you've played them all.
I guess the one thing that excites me the most about the WarioWare games, is that they (the Wario Games) practically have no boundaries; each mini-task is completely independent from any other mini-task. With this freedom, and infinte potential, each mini-task can demonstrate something unique; whether that be something unique to the hardware, unique in presentation, unique in objective, etc. These games have a way of getting me excited about "what COULD be"; About games that I could POTENTIALLY see on the Wii, or DS, or the GBA.
Case in Point: there is a mini-game in WarioWare: Smooth Moves, that has you dancing. You do the different arm positions to the beat, and it's goofy, and fun, and silly... And I began to think about a favorite game of mine, from the Dreamcast....Space Channel 5. If there was ONE game that I wanted more than ever on the Wii, it would have to be a THIRD Space Channel 5... WarioWare:Smooth Moves showed me that it is possible, and I REAAAALLY want to see a full blown Space Channel 5 game.
It's these moments where after playing, or while playing, I can see the infinite potential that the hardware has. The Wii is so versitile, so unique, so free from a traditional contraint (the standard Gamepad), and WarioWare is a perfect complement to showcasing the possiblities of the Nintendo Wii....
I've never been more excited about the future of a gaming console than I am with the Wii.
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neoyaku2's WarioWare (Wii)
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Current Status: Finished playing
GameLog started on: Sunday 11 February, 2007
GameLog closed on: Saturday 5 January, 2008 |
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