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rohanrns's Shadow of the Colossus (PS2)
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[February 18, 2007 06:33:48 PM]
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Part 2 of gamelog due 2/23 (classic game)
After another hour or so of playing I can happily say that I got mutilated and utterly destroyed by what I can only describe as a huge bird which (if yellow) would be about 400x the size of Big Bird from Seseme Street.
Unfortunately this bird refused to teach me the number "4" and it did not have odd friends such as those who lived in trashcans and others with psychotic obsessions with cookies. This bird meant business and its only business was forcing blood to pour from my head.
This gigantic bird swoops and dives while my goal seems to be to jump onto its wing while it is swooping and climb to its head. Much easier said than done. My total amount of grip seems to vanish even before I reach the bird's spine and the constant shaking and bouncing does not help much either.
Perhaps I should go out and find those grip-powerups or simple try again and again until I can beat the bird. It would be nice to tell my roommates: "I KILLED A HUGE BIRD WITH NO POWERUPS" however I doubt they would understand my rambling and would probably just say : "Rohan's gone crazy again...".
In anycase, Shadow of the Colossus is an extrodinarly absorbing game and I am sure to enjoy it until I defeat all of these huge boss-type creatures. Unfortunately, I foresee little replay value for the game since after one has figured out the strategy for beating each of the creatures there is little puzzle left for the player to take part in.
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[February 18, 2007 05:21:57 PM]
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For classic gamelog due: 2/23 (PART 1)
My initial reaction to this game: HOLY CRAP!
The art is of course very pretty and whatnot. But the gameplay is where this game scores. Personally I love boss battles. Sitting there drudging through all the boring and menial side stories are boring I would much rather blow stuff up. Shadow of the Colossues completely satisfies my destructive needs and is rather fun as well.
The game offers a very bleak on screen display system. Mainly consisting of the grip-meter which (next to your sword) is your only necessity in order to defeat these huge monsters. The idea behind this game is really rather brilliant: limited power ups, simple interface and controls, simple resource management (health and grip), but amazing boss-style creatures which are the only things you fight throughout the course of the game.
Sparse powerups are indeed located throughout the world in order to increase grip and whatnot however they are extremely hard to find and get. But that's it! No funny rings the collect, no coins, no magic whatchamacallits. Simple and effective!
The boss battles themselves are enchanting. Each one has some sort of puzzle or strategy (usually consisting of how to get onto the gigantic beast which fills your entire screen). Once atop the beast you must find (what I call) "the shiny spot" and shove your sword into him while all the time managing your grip to hold onto the monster's fur.
So far what I love about this game is the simplicity of it all. There are very few other "people" in the game and the story is trivial. The game works as hard as it can to focus on destruction. But the destruction is not meaningless (GTA-style) but rather focused and goal oriented.
This entry has been edited 1 time. It was last edited on Feb 18th, 2007 at 17:23:10.
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