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goaker's Mario Party (N64)
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[February 21, 2007 10:27:38 PM]
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Onward to a new gameboard, I discovered that when you crank up the number of turn in a given round, it can get pretty tedious and almost tiring. Towards the end of a 25 turn round, the palms of my hand were starting to irritate from the minigames involving the rotation of the joystick as quickly as possible. The frustrations of this game were starting to come out just within the third round of gameplay.
Everyone that I was playing with learned quickly that in the middle of a round, when it isn't your turn, the gameplay gets a bit slow. In the beginning of a round, everyone is pretty pumped to be the first one to a star and at the end, everyone is getting anxious about getting enough stars to catch up but otherwise, the board game element is pretty damn boring.
The minigames are great and all but once you've played that one minigame everyone hates 5 times, it starts to suck. There is not really a huge variety in the minigame realm but I will say that there are a few that gets the players really excited to play. The competitive aspect of this game is really off the charts. I've rarely seen a group of people get this worked up over a N64 multiplayer game. Aside from the few tedious aspects and a HUGE investment of time in order to complete a round, Mario Party is a pretty excellent game
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[February 20, 2007 05:55:01 PM]
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It seems like when video games were created the idea of a board game had finally had a reason to shut up in the closet. This was a sad day for video games but little did they know that a game like Mario Party would eventually come around and liberate that board game style gameplay. Mario Party is takes that same old fashioned way of moving pawns around a board and put a digital twist on it in a very successful way.
The first board that is immediately available for play when the game is turned on is the first that I engaged in. Its simplicity offers an easy way for new Mario Partyers to adjust to the new way of video gaming. After everyone has taken their first roll, the screen switches over to minigame mode. With an ingenious pregame screen that describes the game about to be played, the system offers a completely unintimidating way of immersing the player in and out of minigames.
Once the minigame in completed, usually with much ruckus and rejoice, the rewards are dished out. The immdiate gradification of coins is a really awesome way of giving the player a definite sense of victory. Continuing around the board until the game is finished only proved that the winner is not at all definied until the round is completed. The bonus stars that are given out after the round is finihed gave all the players a sense that it really could be anybody's win at any point in the game.
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goaker's Mario Party (N64)
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Current Status: Playing
GameLog started on: Tuesday 20 February, 2007
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