I purchased Final Fantasy XII soon after it came out. I have always been fond of the series since I played FF7 back in the day, and it had been a long time since I had played a Final Fantasy game. After playing the game for about six hours, I found myself faced with a familiar problem with FF's that I had forgotten about.
Here's the thing: I hate "leveling". When I play a game, I don't want to have to futz around four hours before I can continue forward with the story. So when I reach that inevitable point in any Final Fantasy game where there is an enemy who I can't beat unless I go wander around aimlessly leveling up, I tend to give up out of frustration and boredom.
Because FF XII is on the classics list, I decided to go back and give it another shot. I was forced to load an old save game I fortunately made, since the most recent one put me in a position where I had to fight, even if I had no chance at winning. The old game was several areas earlier, at a point in the game where i was free to do whatever I liked in the areas I had access to. I wandered around killing enemies for as long as I could stand before retracing my steps to the enemies who had thrashed me earlier. I put up a good fight and managed to defeat the group of enemies who I had lost to.
Only to lose to the group of enemies in the next room.
I give up. Square, call me when you base enemy difficulty off of my party's stats. Make it an option, whatever, just stop driving me crazy! Your games have a lot of potential, I just wish they didn't drive me up the goddamn wall.
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