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Lagaes Rex's Super Mario Bros. 3 (NES)
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[February 23, 2007 12:32:54 AM]
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I think what makes this game such a classic (aside from being one of the first of its kind) is that the game can be played on multiple levels.
On the outside, the game provides a fairly straightforward platforming experience. For the beginner player (e.g. me), the challenge is just overcoming the various brilliantly executed stages. Were it just this, the game would still be noteworthy.
What makes this game so outstanding are all the secrets buried throughout the game. An iceberg would be a good metaphor for the game. There’s the little amount that is visible the whole time, and there’s the huge amount that’s hidden, waiting to be discovered. By now players have uncovered these secrets. However, since this was my first time playing, it gave me a chance to find these on my own, and it was very satisfying finding one of those hidden mushroom for the first time.
Ultimately the game’s about memorization. Memorize the levels, memorize the secrets, and that’s pretty much it. Whether that’s good or bad I won’t judge. Strategy games are my specialty, not platformers, so they’ll always be a little tint of unfamiliarity.
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[February 22, 2007 11:21:13 PM]
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I have a confession to make. Today marked the first time that I have extensively played a Mario game. I grew up as a PC gamer; my first console was the Sega Dreamcast, so I missed out on quite a bit of the old console classics.
Playing this game now, for the first time, puts me in a unique position for critiquing the game. Without the rosy tint of nostalgia, I am given a chance to see whether these old games really do stand up to the tests of times. In the case of Super Mario Bros. 3, it does…for the most part.
First off, this is not an easy game. I imagine anyone who says otherwise has played the game for so many years, that they have probably forgotten their initial struggles. The biggest issue lies with jumping. It seems that different jump heights can be attained depending on how hard/long the button is pressed, so figuring out the strength of jump required takes some adjusting. That, combined with the sliding effect when landing, resulted in me dying again and again in stupid ways. It was incredibly frustrating, but does create a sense of satisfaction once said obstacle is overcome.
One last note before I resume playing. The level design is very well executed. They create just enough challenge to make the game interesting, but not so much of a challenge that the game feels impossible.
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Lagaes Rex's Super Mario Bros. 3 (NES)
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Current Status: Playing
GameLog started on: Thursday 22 February, 2007
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