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LordVader's Super Mario Bros. 3 (NES)
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[February 23, 2007 12:24:48 AM]
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I didn't manage to get very far in my second hour, only to the second world. What I find myself doing is trying to run really fast through the levels, usually leading to a swift death. I am actually quite amazed at how fast Mario can run when he is going full out. When he is going that fast, a funny little high pitched beeping type noise sounds, which means that he can also jump really high, and fly when he has the racoon tail thingie.
The levels themselves usually have one or two hidden things that the player can find, for example, in one level, there is a bunch of breakable blocks, and a turtle walking on top. If you jump on the turtle and then kick it back in the left direction, then it will hit a few of the blocks and then keep rolling away. Now, you jump up where the turtle shell killed some blocks, and you can reveal a pink sound note jumpy block that when you jump on it, a new level is revealed.
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[February 22, 2007 11:02:12 PM]
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I haven't played this game for about 5 years, so I was a bit rusty. This game is different from Super Mario World, to which I am much more used to playing, in that in each world level thingie, you are heading towards a castle where Peach is being held. But there are these blue spade things where you can get mushrooms, or that leaf thing. You also have to store any powerups that you get in a menu that's acessible outside of the individual levels in the world map thingie. This is also different from SMW, where you have a feather or fire flower or mushroom in a little box at the top of the screen that you can acess anytime in a level.
There's only a few levels in each game world, which can be good or bad, and get kinda hard as they go along. I found that the castle itself wasn't too hard. Then there's this hammer throwing guy that moves around on the world map and you eventually have to defeat before heading into the castle. It's very addicting, if a bit hard.
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