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squeakytoydeath's Soul Calibur III (PS2)
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[February 22, 2007 11:03:24 PM]
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After playing with some of my friends I realized the importance of mastering the combat system is. Though none of them have gone through the training mode all of them are significantly better then me because they have properly mastered the system of moves. Though there are different moves, which is one of the primary design structures of a one-on-one fighter, there are not drastically different characters and controls. Most of the characters control very similarly, with only speed and power being the significant alterations, with a notable exception of Voldo, who has the advantage of unpredictability. I am amazed that fighting games have been able to succeed as a genre, since there is little to no real variation between them as a whole over the last 5 years. 3D even has had little effect on how they are played. It shows you that often games can succeed even when on the design level they are identical to other games, often the budget and graphics are just as important as the originality.
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[February 22, 2007 10:38:39 PM]
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Soul Calibur III seems at first to be the usual one on one fighter, but with a little time spent I realized that I had misjudged it as such. The wonderful design present in the original Soul Calibur is once again present, with a balance between fighters that all have a unique set of moves. In addition the speed is good but not at a hyper and rediculous level, emphasizing more of a tactical strategy. This appeals more to a hardcore audience, people who are planning to strategize their moves rather then go for power hit after power hit. The game plays well and having previous fighting game experience seems to some extent to be expected. This brings up a design issue, because though there is a training mode it is clear that to some extenct the average gamer needs to already be in to games to access games such as this one. When you introduce the game to people who don't normally play video games they are able to play it and have fun, but not able to properly fend against the game until hours are spent.
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squeakytoydeath's Soul Calibur III (PS2)
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Current Status: Playing
GameLog started on: Thursday 22 February, 2007
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