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DYIP's Mario Party (N64)
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[February 23, 2007 01:53:19 AM]
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Today was my second day playing Mario Party, and during this session I paid more attention to the level design and mini game designs. What always seems to amaze me about Mario games is the designer’s ability to apply the “Mario world” to many different venues. How does an Italian plumber spit fireballs? Save the world? Play tennis? And still find time to party with his friends? It just amazes me how the designers can take the concept of Mario’s World and use it repetitively and consistently. It’s the same thing over and over, yet it’s still interesting and engaging. Another thing I love about Mario Party is the mini games and their gameplay. The games are kind of like Pong in a sense that they’re so simple yet you are so engaged in it. I’m sure we’ve all gotten that blister at the bottom of your palm from playing Mario Party. The game is so great you could be playing your 18 year old cousin and your 9 year old sister and still face some fierce competition. Believe me, my sister is a Mario Party fiend.
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[February 23, 2007 01:52:59 AM]
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Yesterday I played the classic, Mario Party on N64. I never owned this game but played it a lot at friends’ houses when I was younger. When you first play Mario Party, the gameplay can be a little confusing but the game eases you in nicely. I think the overall concept of Mario Party is pretty clever. It takes the concept of a board game and combines it with simple video mini games to create a hybrid that can keep players occupied for hours. I think what makes this game so great is the different elements of play you get with it. You get the classic elements of a board game with components of simple yet great video games. This doubles the competition between players. You not only have to be decent in your mini games but also concentrate on buying stars at the right time or choosing which way on the map to go. There are so many different things to focus on in the gameplay that it’s hard to be a “good” Mario Party player. There are so many uncontrollable variables that the game is always different and fun.
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DYIP's Mario Party (N64)
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Current Status: Playing
GameLog started on: Thursday 22 February, 2007
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