|
FrogMcJones's Super Smash Brothers (N64)
|
[February 23, 2007 01:27:38 AM]
|
After getting much experience with Fox I am starting to grow more and more fond of him. Whether it is just mere-exposure or the fact that I like his play style, I am not sure, but it has led me to find more depth in one character than I thought there was. Fundamentally Fox is almost always faster than his opponents, so using his quick attacks is generally the best way to keep your foe off balance, while driving up his vulnerability to be KO’d. Besides those tactics Fox, and other characters, you will find have surprisingly strong moves that can be harder to pull off, but when well timed can be devastating in almost any situation. Fox displays this in his upward attack, where I found myself able to take out an unsuspecting person in one shot that was not at all prepared to dodge an attack. Also the smaller utility mechanics that each character has are fun to play around with and can be very powerful, like Fox’s reflecting shield. When carefully used (especially against Samus) you can send back her deadly fully charged bolt right back at her, generally with much surprise. This kind of randomness and unpredictability seems to be what success hinges on in the game. The less of a grasp your opponent has on what your next move might be, the more they are off balance, and the easier it is to deliver unmitigated damage.
Of course also with any fighting game, evading and blocking becomes a greatly useful skill. Being able to roll and block allows you to easily get in attacks with ease – not to mention stopping any damage from hitting you. Unfortunately this can turn games into rolling and blocking wars, though the shield has a timer, and more experienced players will quickly jump on you and use the throw ability that cannot be blocked. All in all Super Smash showed me a new level of depth with these more thoughtful play tests. When you sit down and just focus on one character you really begin to understand the ins and outs of him, and even after all this time I still learn new things about the characters I play each session. Of course this is what makes Super Smash still one of my favorite games to play after all these years – it’s always fun and I always find something new.
add a comment
|
[February 23, 2007 12:54:25 AM]
|
As an old avid Super Smash player, I felt like revisiting the game to get some more focused insights into it. For me it quickly became an instant classic, and it and Super Smash Melee are still to this day my favorite multiplayer fighting game. It’s seamless ability to allow four players to fight each other makes it practically perfect and very entertaining. Super Smash even has a good amount of variability in its choices for characters, ranging from the slower stronger characters, to the quick and small. There are four main character types in Super Smash. There are the characters like Pikachu, who are quick and small, good and evading, have weak attacks, but are susceptible to being KO’d very easily. There are characters like Fox, who are quick and moderately small, also good at evading, have stronger attacks and utility abilities like being able to reflect attacks. Then there are characters like Donkey Kong, who are big and strong, but very slow and their lack of mobility makes them easily killed if knocked off. Finally there are characters like Captain Falcon, who are slightly larger than Fox, but have less mobility, but very strong attacks akin to Donkey Kong.
Besides character variability there is also variability in play style. You can play where the goal is to be the last one standing with lives, or you can play where the player with the most kills is the victor. For the sake of these logs I will be focusing on one player to get a better feel for skill development with one character, to see how much depth there is to each character.
add a comment
|