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Wumpus's Legend Of Zelda: Ocarina of Time (N64)
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[February 23, 2007 01:32:36 PM]
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After another session of play I am still not very far along in Ocarina of Time, however I have come to notice that the combat system blends very well into the game. Unlike RPG’s of its age and older Ocarina of Time’s combat system does not force the player into another entirely separate screen, thus breaking the realism. I will say that thus far the combat is very easy, but I would expect this being so early on into a game that I am told is fairly long. I have also been told that in addition to combat during Link’s adventuring there is a strong element of problem solving/ puzzles in future zones. I suppose the only thing that I want more from Ocarina of Time is more difficult combat, but my guess is this is to come after more extensive play.
I would have to agree with reviews that this is indeed one of the greatest games of all time, it certainly was very groundbreaking in the RPG genre. To me you can see very clearly that Ocarina of Time has set standards in how 3D RPG should look, feel, and sound. You can still see some of its innovations in other RPG’s such as Neverwinter Nights, or and MMO like World of Warcraft, which in some ways look and play much like Ocarina of Time.
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[February 23, 2007 01:40:41 AM]
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Well, contrary to all the other games I have written on so far, Ocarina of Time was the first game that I was not really familiar with on a very intimate basis. I had really only played Ocarina of Time a total of maybe a couple of hours and only years ago, and hence I remembered basically nothing.
One of the first things in noticed after a few short hours of play is that Ocarina of Time is a masterpiece of game design, much like a fine novel Ocarina of Time is crafted seamlessly and artfully. One of the ways in which this is done is through the start of the game, which is very introductory and immerses the player in the rules, lore and style of play to be expected in this RPG. The first several tasks are obviously designed to be a tutorial, but are seamlessly integrated, allowing the designers to skip on a tacky tutorial. By the time I was sent out of the village where I started, I felt that I had a grasp on the tools and techniques I would need to being adventuring.
An aspect in which Ocarina of Time surpasses any other game of its era is in the quality of sound and audio effects. Music, and playing instruments of a classical nature is a part of my everyday life. Ocarina of Time blends its audio perfectly into the game, and in my opinion is a crucial element of a game’s ability to immerse the player within Link’s world. With a quick internet search I was able to find that the chief player in Zelda’s audio was Koji Kondo, who is obviously a master of his craft.
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