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aray's Goldeneye 007 (N64)
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[February 23, 2007 01:05:40 PM]
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I think one of the coolest level designs in a first person shooter has to be the Frigate level of Goldeneye. Something about shooting up bad guys on a military boat seems very, cool, I dunno... I can't explain it very well.
Anyway, after playing Goldeneye a bit longer I have realized that while the game has it's fun elements, the controls and the character detail really hurts the gameplay experience. I'm not advocating photorealistic graphics, but it's weird fighting an enemey that looks like something out of a geometry book. The level designs help to keep the player believing they are James Bond, and are thoughtfully laid out. Some levels seem to lack much of a narritive and seem to be randomly thrown in the game, I guess reading the briefing before each mission should be suggested , heh.
I didn't really get much time with the multiplayer, but it's still as fun as I remember it. Somthing about the A.I. in the single player campaign doesn't seem to do the trick. My favorite level is the facility using proximity mines. Overall this game is still a classic, even with a lot of the components feeling horribly dated compared to newer games.
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[February 23, 2007 03:38:52 AM]
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Goldeneye for the Nintendo 64 was one of the most influental games of it's time. The game that launched 1,000 console first person shooters I should say. After recently play the beginning stage of the game I realized how dated the game feels compared to more modern first person console shooters, like Halo and Gears of War.
I started the Russian Dam stage on Secret Agent mode and proceeded to head through a tunnel. One of the things i noticed about the game is how repetitive it is. Point and shoot seems to be the only thing you do. Thing get complicated when you're trying to aim and you can't control the camera and aim independently.
The story telling method is interesting. Instead of sitting through long drawn out cinematice the player plays through plot development scenes. I liked the part at the end of the level where James Bond bungee jumps off the damn to escape the Russian guards.Between these small interactive segments and the missions in the game, the player gets a sense of the over all plot with minimal downtime play-wise.
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