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magfrump's Super Smash Brothers (N64)
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[February 23, 2007 04:32:34 AM]
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When I first played the original Super Smash Bros, I was pleasantly surprised with its simple controls and relatively light learning curve. While it was one of the earlier video games that I played seriously, so I lacked a proper appreciation of its cast and crew, I soon became addicted to the cartoony graphics and the fast-paced play. Perhaps it was the timing, as I had just gotten over pokemon but the prospect of blowing the stuffing out of its annoying mascots Pikachu and Jigglypuff as a psychic first-grader from a game whose primary enemies were “Dirty Old Men” and “Innocent Passerby” was pretty entertaining.
However as I continued playing through single player mode (since all my friends stopped playing once I showed that I was ten times as dedicated as any of them) I found several more exciting techniques, subtleties within the timing scheme and a number of interesting rewards and bonuses for completing levels in short amounts of time, or without using attacks, or by using items, or by drawing bananas out of your buttocks, etc.
Regardless, even in the absence of the multiplayer mode which made the game as amazing as it could be, there were countless ways to continue enjoying the game.
In short, Super Smash Bros is the reason that I play video games. Numerous characters and modes, which expand in the sequel, complex strategy, a very easy learning curve, and its own new genre of gameplay made this game the legend that landed it on the classics list.
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[February 23, 2007 04:32:21 AM]
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Super Smash Bros: possibly the best game ever. It created its own subgenre, and still has a devoted following 8 years after its emergence. Although most fans, including myself have (reluctantly) switched to the newer and more balanced Gamecube sequel, the first game still gets played from time to time.
There are several things that make Super Smash Bros iconic in game history:
First, it doesn't conform well to existing genres. While it is most often considered a fighting game, it allows up to four concurrent players, and has a relatively dynamic camera in an environment distinctly reminiscent of a platformer.
Second, it brings together a wide variety of characters from a large number of games. This isn't a unique feature, as Capcom has created several games (e.g. Marvel vs. Capcom, Capcom vs. SNK) that have done this, however it is uncommon and the characters come from a wide variety of game types instead of simply fighting games. Mario is a classic platformer, while Link comes from Adventure/RPGs and Captain Falcon stars in racing games.
Finally, and perhaps most importantly when considering other games that have enjoyed the same level of success, Super Smash Bros is an excellent party game. Countless times I have spent afternoons and evenings wasting away with a bottom-out seven-man Smash marathon.
More on game play next time (news at eleven!)
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