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aceyo's Legend Of Zelda: Ocarina of Time (N64)
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[February 23, 2007 05:56:53 AM]
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So I have began my adventure as Link in Legend of Zelda, Ocarina of time. The game begins with you waking up in the Kokiri Forest by your fairy Navi, because the great Deku Tree has summoned your presence. Apparently evil forces are taking over Hyrule... again... Since I have played this game before, I tended to ignore the NPCs in town and ran around until I made 40 rupees so I can buy the Deku Shield. It is kind of frustrating to not be able to progress in the game because some chump won't let me through to see the Tree that has summoned me. I think it would have made me felt like less of a wuss if the Tree itself told me to equip myself, but oh well. After purchasing the shield, I climbed into a the little tunnel that brings you to a maze area where you must avoid a rolling boulder. At the end of this mini maze was the Kokiri sword, which allows me to progress to the Deku Tree. Upon entering the Deku Tree, you are introduced to the first dungeon in the game.
The dungeons in this game offer a variety of different atmospheres, as well as different puzzles and enemies. This atmosphere was fairly self explanatory, I was in a gigantic tree with ladders, spiders, and lots of wood. (On a side note I found it was actually faster to hold the strafe button down and run backwards instead of normally running forward) I climbed up the ladder on my left and proceeded to jump across platforms until I went into a room where the door locked behind me. The enemy in here was simple to defeat, I just had to block a deku seed he shot at me and deflect it back to hit him. After the dialogue, leap across another platform and receive the Slingshot, which is a key item in order to complete this dungeon, and defeat the boss. Then I shot the ladder with the slingshot to exit the room. I proceeded across a few more platforms, and shot some spiders out of the vines with my slingshot. After clearing the vines, it was time to begin climbing up. I then jumped off the platform and performed a diving slash to open up the spider webs to the next area. In the next area it was a matter of setting torches on fire and pushing blocks around to progress to the next area. After falling down into the hole, I was ambushed by three of the seed shooters, and I had to successfully beat all three in order to progress to the boss fight. The first boss fight is extremely easy, you shoot the eye of the spider to stun it, and hit it with your sword while it is down. Rinse and repeat to victory.
Once the boss was defeated, it was off to Hyrule Castle to pay Zelda a visit. However, before I was allowed to leave the forest I received the Ocarina in a cut scene, oh joy. Now it was time to run across Hyrule Field until I reached the castle. During the day, no enemies spawn, so its more convenient to hurry the hell up before it turns dark. You can actually make the run before it turns dark if you go into strafe mode and run backwards. I proceeded to run through town and talk to Malon, who calls me a fairy boy. (Haha) Then I ran back out and back into town to trigger the scene where she moves outside the castle gates and gives me an egg. I climbed the vine to her right, and began my sneaking mission to meet with Princess Zelda. The guards who defend the castle are quite blind and deaf, as you do not really have to be careful at all to sneak past them. After sneaking past a few guards, it was time to wait till it was morning so the egg would hatch and I can awake Talon. While I waited, I pushed a box into position so I can make a leap into the castle walls through a small water way. It was time to continue my sneaking mission, however this feat was quite easy with how stupid the guards are. You can literally follow right behind them and they won't even notice you. After sneaking through the courtyard, I initiated a cut scene with Zelda who told me of her prophecies, and I learned my first Ocarina song. This is where I ended my game session.
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[February 23, 2007 05:27:25 AM]
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The Legend of Zelda: Ocarina of Time is an action/adventure game where you play as Link. Princess Zelda embarks you on an adventure where you must travel through time to defeat the evil Ganondorf and save Hyrule.
This game had it all when it released, great sound, great graphics, and most importantly great game play. This is one of the few games where I actually remember some of the music scores, especially the Spanish Flamenco music. Link moves about in a 3d world, capable of 360 degrees of movement within a level's design. The control scheme is set up using the center analog stick of the n64 controller, and walking/running is pressure sensitive. The game offers various different kinds of attacks and weapons. Notably, you still use the sword and shield as your main weaponry to battle your enemies, but this game introduces a new feature in which you must use to progress in certain parts. This new feature, the Ocarina of Time, allows you to do things such as change between night and day and call your horse Epona. Traditional Zelda weapons also make their appearances, such as the bombs, bow and arrow, and the hook-shot. Although some new weapons have surfaced, such as the Deku seed. This game also introduces a great targeting system in which you can lock on your enemies instead of the traditional four directional slashing Zelda combat. Furthermore, this game offers you a fairy assistant that is automatically coded to expose certain hints to solve puzzles, offer advice, and even point out enemies. Another distinct feature of this is it allows you to play as two different Links, young and older. The game also has an inventory system which allows you quick access to three items that you can set to C buttons from the inventory screen.
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aceyo's Legend Of Zelda: Ocarina of Time (N64)
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Current Status: Playing
GameLog started on: Friday 23 February, 2007
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