|
masonwright's Legend Of Zelda: Ocarina of Time (N64)
|
[February 23, 2007 01:35:25 PM]
|
Although many criticize this game for it's controls, I praise it. I remembered this critique of the game as I proceeded further through the game, gathering more and more items. Link has the ability to use the sword and his shield whenever he likes. However, there are only three C-buttons in which the player can set Link's other weapons/items to. I can see how this can be frustrating to a beginner, having to constantly pause the game and decide the most comfortable way to situate Link's items. I actually think this is beneficial. This is because you generally use the same items/weapons in one area. It allows the player to set up his C-buttons to be best suited for the next area.
I do wish there was jumping in this game, however. The gameworld is so broad and beautiful but I feel like I can't explore it to the extent that I would like. Granted, it does lend to some fantastic puzzles (ie grabbing chickens to make you soar in the air longer).
Puzzles are also enhanced with the use of the Ocarina at appropriate times and places. It still gives me shivers when I bust out the Ocarina at the correct time and that reaffirming chime sounds. What a game.
add a comment
|
[February 23, 2007 06:44:37 AM]
|
The opening screen still gives me chills... I've beaten Legend of Zelda: Ocarina of Time probably eight or nine times. It is without a doubt my favorite game of all time. I always based that conclusion on the fact that I've never been more addicted to a game.
This was my first time playing the game in at least two years. Coming back to it after not having played for so long is a treat. The tutorial isn't even annoying! Not really anyway. Although it does keep you from getting out into Hyrule for the first large chunk of the game, the preliminary missions are very effective in bringing the player up to speed with many of Link's vital capabilities. The gameworld is so extensive and so full of surprises that one could explore even the small village you start out in for a long time without reaching any kind of real game exhaustion.
I think the camera angles and movements are especially effective in capturing the feeling and mood of the game. The way the camera zooms when Link shifts his attention engages the player more than if the camera remained in a set location. Also, the revolutionary Z-targeting technique makes the environment even more interactive. Now if you'll excuse me... I need to find a Hyrulian Shield.
add a comment
|