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Skeeter's Super Mario 64 (N64)
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[February 23, 2007 06:31:42 PM]
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Super Mario 64's control was unbelievably revolutionary for its time. Since this was the first game for the Nintendo 64 that required complete usage of the control stick, this was the first time many people got to see that even though it might not look like it, the control stick was a great addition in ways of controlling video games. With this it added a new sense of 3D that people weren’t used to at the time. If you barely move the control stick in any direction, Mario will tiptoe or walk real slowly in that direction, but if you move the control stick as far as you can in any direction, Mario will take off.
The way the game makes Mario’s move is perfect; he is able to move extremely fast and with an amazing accuracy. We’re used to seeing him jump in a 2D aspect but with 3D, we’re able to see that he has some new movements like double or even triple jumps
The main point of the game is collect stars, 120 to be exact. Not all the stars are obtained that way, though. This added a sense of variety thus creating more of an incentive to get the stars. Two of them are always found by collecting all the coins (100 yellow and 8 red) each stage has. Sometimes obtaining all the coins is very difficult, but definitely fun.
One of the things I like the most about the world of Super Mario 64 is that most of the courses are not the typical forests or castles, marshes, and things like that, they are like in the previous games, a weird mix without too much logic, some of them just look like if they were made only by a bunch of Lego pieces, that adds a nice “odd” feel to the game.
The camera works perfectly, you can move it freely most of the time, and when it is still, it works too. I always read complaints about how annoying are the camera movements are in most 3D platformers. I have never had this problem with this game.
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[February 23, 2007 10:41:49 AM]
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Ah, I haven't played Super Mario 64 in forever. Last time I played it was literally 10 years ago. Playing this game again brought back special memories. For starters, the game features the widely renowned Mario the plumber. Not only that, it was featuring graphics and gameplay no one had ever seen at the time for the silly plumber. I'm sure they could have tagged along any random character for the story, but to be able to play the character that everyone loved for so long made its appeal that much better.
The gameplay I thought pretty much defined how future 3-D platformers should be made. It quite possibly did everything right; from the movement, to the camera, to the collectables. This game was so desired that there was no one who wanted to not get all 120 stars. This aspect is something from games nowadays. It’s usually just beat the game and that’s it, no more replay value. To be able to continue collecting items after beating Bowswer just made the game that much more entertaining.
Level design I thought was brilliant. I personally wish I was capable of such artistic creations. It was amazing how gigantic worlds were being created. You really felt miniscule compared to the entire level. Not only that, you also are in amazement when you realize how intricate some levels can be. At times you wonder how all the areas within a level are connected somehow.
Anyway more thoughts later on.
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Skeeter's Super Mario 64 (N64)
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Current Status: Finished playing
GameLog started on: Friday 23 February, 2007
GameLog closed on: Friday 23 February, 2007 |
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