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jp's Metroid: Zero Mission (GBA)
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[March 14, 2005 07:07:48 PM]
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I finished it! Yay for me!
Final stats:
Run time -> 5:38:50
Completion -> 58%
I know, not very impressive and all but still. I finished it! :-)
This game was definitely a lot easier than the first one. In particular, the boss battles weren't all that hard and didn't require any major acrobatics. In fact, I would even say that most of them could be taken out simply by pounding away at them with all your firepower. Don't move. Don't dodge. Just fire, fire, fire.
Ok, so now I know what the twist was... I wasn't sure if it was a gameplay twist or a story twist. (what the hell was the story all about anyways? I did not understand a thing...). It is a gameplay twist and a very fun one too. Definitely not worth missing and I won't spoil it here anyways. I would still say that the previous GBA game is better all around, though.
For now, I'll see if there is anything else I can do before moving on to the next game. Yay!
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[March 14, 2005 02:49:01 PM]
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I can't remember what time my saved game is at... maybe over 5hrs?
Well, I'm now back in shape again after fighting what must be the easiest boss in the game. Hmm.. now that I think about it ALL the bosses in this game have been really easy (except for brain-in-a-jar). Anyways, this last boss was "different" because it was essentially Samus in a bubble...which is kind of weird. You had to shoot the bubble when Samus was not inside it. Go figure what that means.
Another funny thing is that after Sparrow's comment to one of my previous log entries I've been really curious about this surprise twist at the end. Have I already seen it? Is it still to come? I'm hoping I haven't seen it, though the gameplay switch that happened a few days ago was a really cool twist I enjoyed..but was that it? Oooh... I guess I'll have to wait a bit to find out.
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[March 11, 2005 12:02:02 PM]
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Oooh! Wow!
I think I know what Sparrow was talking about in one of his comments. I'm past the brain and on to the next bit of the game. I have to say it is a really refreshing change!
In fact, it makles the game a whole lot better than I thought it was originally. I may be missing out on something since I haven't played any of the original NES/SNES games, but anyways..I'm definitely a Metroid convert now.
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[March 10, 2005 11:00:03 PM]
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My saved game is over four hours now. I don't remember what it is at exactly.
I've spent the last two "sessions" trying to take out a nasty brain-in-a-jar. (really!). It has been a couple of notches above the others in difficulty, but I am enjoying it so far so no problems there. Actually, I have already defeated him once but there is a little surprise right after that...and I JUST missed by 1 second. Really. If you've played this game before you know what I'm talking about...I was sweating, my heart was pounding, I was sure I wasn't going to make it..and I didn't. But barely. The worst part was going back to fighting the brain-in-a-jar boss...but I'll get past that soon. I hope.
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[March 8, 2005 11:00:38 PM]
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I thought I should mention that I'm playing on "normal" (there are two modes, easy and normal). The saved game on the cart that apparently finished the game was played in "easy" mode. I wonder if easy mode is a shorter game? I remember that Monkey Island had an easy mode that effectively skipped over a whole lot of the game (you didn't have to solve a bunch of puzzles). I don't think that that is the case here...but still. I guess I'll have to look at it once I finish the game. ;-)
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[March 7, 2005 01:26:00 PM]
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For those of you that have been wondering, the power was out over the weekend and one of the RAID drives died. Everything is back to normal though. Phew!
Anyways, I'm still slogging through Metroid, though it is getting more and more fun. The difficulty level is ramping up for one, and also the "puzzles" are getting a bit harder, and requiring more resourcefullness of my part. This is really a great game, though I do think that the first one (for GBA) is better.
The only real "interesting" comment I have for this entry is regarding the save mechanism. I've already mentioned that the save-points are perfectly distributed. I have rarely had to stop playing and not have a save room nearby. Anyhow, the save mechanic involved a special room with a "beam me up"-like pad on the floor. As soon as Samus steps on it, the save menu pops up. Then, there is a sort of scanning like graphical effect that goes on for a few seconds and you're done.
Well, what is weird is that the graphical effect is really long. I mean, it is long enough for me to feel that I should be back in the game... I'm not sure if the graphical effect is synced with the actual saving process on the cartridge but it doesn't feel like it. It sort of feels like I'm being forced to watch a few seconds extra just for the heck. It's a minor quibble, but I've been surprised by how annoying I find it. I'm pretty sure that if there was a saving progress bar that lasted the same amount of time I wouldn't be half as annoyed.
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[March 4, 2005 11:34:24 AM]
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I've already taken out two bosses and have almost made 2 hours on the saved game. Since I got this game used (or pre-owned if you prefer), it came with the previous owners saved game. What has me currently shocked about this is that the saved game is about 2 hrs long and he/she (the previous owner) made a lot of progress possibly even finishing the game! Gasp!
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[March 1, 2005 02:31:55 PM]
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Apparently this Metroid game is a sort of "remake" of one of the original Metroids. I have no idea how true to the original it is.. or anything like that, but what I have found interesting is the "story".
To put it simply (and bluntly), the story in this version is a lot less compelling and interesting than the previous game I played. I am actually performing the same actions, getting the same powerups, etc. However, I just feel that the narrative was better integrated in the previous game. For example, in this game I sometimes encounter an alien artifact like thing which brings up the map and shows me where to go next. However, I have no idea why or what for. Well, I do...it is to get more powerups and reach the end of the game. In the previous game I would get the same info plus a little blurb from a computer about how, for example, "there is something weird happening in sector N go there" or "We need to unlock the gates and the control panel is in sector Y".
Does it make that much of a difference? Well, actually yes. I feel that at least in the previous game I could explain in general terms what was happening... in this one I feel like I don't have the narrative support to do that without blatantly fibbing.
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[February 28, 2005 11:22:21 AM]
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One of the things I've really enjoyed so far about this game is how well the save points are distributed. It is almost like they are perfectly synchronized with my progress in the game and the average duration of my game sessions (a little under 30 mins...or how long it takes me to get to work from home riding public transport). This makes me very happy!
On the other hand, the game seems kind of easy! I'm pretty sure it has to do with my "supa-skilz", though I wonder what will happen when I run into a boss. If there are any... I've made quite some progress..and no real boss...hmmm..
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[February 25, 2005 12:22:55 PM]
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Playing this game after Gold Sun is like a slap in the face. It reminds you of the fact that you are alive and awake. After that you slowly start to remember that hey, playing games is supposed to be fun. You are supposed to be active. You are supposed to feel a slight rush when your health is low and you are surrounded by enemies. It makes you want to love the smell of burning napalm in the morning.
Ok. That last bit was a bit much. I just love the quote and have been dying to use it somewhere somehow. May I be excused?
On to the game. Hmmm.. It's Metroid (and I'm no expert since the previous GBA metroid... Fusion?... is the only other Metroid I've played), which means that it is incredibly formulaic. Not much novelty in terms of gameplay but you can expect tight controls, a gentle difficulty curve and lots of deja vu.
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jp's Metroid: Zero Mission (GBA)
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Current Status: Finished playing
GameLog started on: Thursday 24 February, 2005
GameLog closed on: Tuesday 15 March, 2005 |
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This is the only GameLog for Metroid: Zero Mission. |
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