Having played more of SMB:3, I can definitely say that the life system is really all I would chance. I love the way the levels are set up; They feel very different from sonic and even from each-other. Perhaps this comes from SMB:3 being the first Mario game I've ever played, but in Sonic all the levels blend together. Indeed, even the games often blend together. The first level is always a grass-based-level, then you have ruins or Technology, then more ruins... It's become predictable.
SMB:3 probably became predictable too; But I have not played enough Mario to know. Other than that, I really did enjoy how the game worked once I got the hang of it. The art doesn't strike me as being quite as high quality as Sonic art, though I realize that this was for the NES which doesn't have even close to as powerful spec's as the Genesis. Still; I would have liked more content in the art.
But yeah. I'm not really sure what else to say. It's definitely an interesting game either way. I look forward to playing more of it.
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Gamelog
I'm not really sure where to begin with Super Mario Brothers three. The game is incredibly expansive and, as this is my first time playing a Mario game, I'm not exactly sure what, specifically, is new. Mario is one of the quintessential platform games out there, perhaps second only to Sonic in being Iconic to the genera.
I am, as a whole, not a big fan of Mario. Perhaps this stems from the fact that I played Sega as a child, and never had the urge to touch a Nintendo. Indeed; That probably is where my feelings come from. After all, back in the early 90's, it really was one or the other. You couldn't like both at my age. It just wasn't done.
Anyways; In regards to Mario. I like a lot of the aspects of the game. The vast array of power-ups present in SMB:3 gives the game a very unique feel for a platformer. The one thing I truly dislike, however, is that you lose powers on collision and that you cannot stack powers.
Perhaps these are just views brought on by my experience with more recent games; But perhaps not. I dislike games where you only have two or three hits before you die. In sonic, you had the opportunity to go and pick up the rings you lost. In Rocket Knight Adventures, you had hearts much like in Zelda. In mario, however, two hits and you're as good as dead, three and you are dead.
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