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Clara's Technic Beat (PS2)
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[March 15, 2005 06:18:03 PM]
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So this is my new favourite game, yet another japanese rhythm game. Explaining the mechanics is more difficult than actually playing the game, but I'll try. Basically your character has to hit on expanding circles following the rhythm of the music; you have to be skillful enough to move the character to the circle on time to hit the note. You can also pick up the circles so that they are close to other circles, or overlap them and make chains.
What I really like of the game is how finely the difficulty increases, without ever feeling too frustrated about it, which is the perfect formula for game addiction. The game steadily makes you use the different strategies; I'm still in the first stages, but my guess is that as songs get more difficult you'll have to choose different characters, with different features, to complete every song.
The other cool thing is that you actually have the feeling that you're playing the song. You can modify the melody by hitting a note more than once; depending on where in a chain you hit you also hear different chords. I can only think of Frequency and/or Amplitude as the other rhythm games that actually achieve that feeling of musical accomplishment. The difference in Technic Beat is that you sort of know how you have done it, whereas in Frequency it was sheer reflexes and some weird twitch in your fingers that helped you get through the most difficult stages.
I just started playin the level 4 songs, so more on Technic Beat anon.
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Clara's Technic Beat (PS2)
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Current Status: Playing
GameLog started on: Friday 25 February, 2005
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This is the only GameLog for Technic Beat. |
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