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13u12n's Katamari Damacy (PS2)
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[February 23, 2007 03:51:37 PM]
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Well, I played the game some more, it wasn't really that satisfying. I get the feeling that this game can easily become really repetitive. This playthrough was more of the same. It hasn't become boring yet, but maybe it would get there after another hour. Then again, I was really looking forward to rolling up buildings, ferris wheels, humans, and other cool stuff like on the box cover. I got through the crab level. Since it's about stars, I guess it's cool that they included constellations or whatever. I also tried the 2-player mode with my girlfriend. I thought it was pretty fun. It adds another element to the game. Either way, the game was good, but I still think it lacked that extra something that puts it over the top. It gets extra points for originality and humor though.
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[February 23, 2007 02:25:25 PM]
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Well, I've heard of the Katamari series, but never tried it because I wasn't too interested in rolling a ball around to pick stuff up. The first thing I thought when I started playing this game was that Japanese people are weird, but then again, that's what makes them cool. The storyline is so off that its funny, which is what I think they were going for. The controls were simple enough, although I wasn't totally coordinated with each of my analog sticks. The actual gameplay was suprisingly fun. It was like challenging to get the katamari to a certain size and then the fun part was rolling up everything you could find. I have to say that this is a good game. The design is simple and the gameplay is solid. It's the kind of game you want to play when you just don't want to think too much about anything.
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