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    Clara's The Legend of Zelda: Link's Awakening DX (GBC)

    [March 14, 2005 02:49:46 PM]
    So I finished the fourth dungeon already, feeling still confused as for the irregular difficulty levels. I finished off the boss in this level (a huge ugly fish) in 10 seconds, whereas the boss in level 2 took me two days to pass. Maybe I just came up with the strategy very fast, or maybe it was sheer luck, but so far the difficulty of the dungeons has been rather irregular.

    To make up for that, after getting out the dungeoun, I came accross this ghost that whiningly asked me to take him home, and then to the cementery. He would not leave alone, but I felt some sympathy for him. It was a fine way of directing the quest (you basically cannot do anything else until you put the ghost to rest), and a nice dramatic moment.

    Having played two other later Zelda games, I start to appreciate the fine-tuning of the GBA version of Zelda--A Link to the Past and The Minish Cap, compared to this game. On the other hand, it is very interesting to see the roots of most of the mechanics found in these later games. But more on that anon.
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    Clara's The Legend of Zelda: Link's Awakening DX (GBC)

    Current Status: Playing

    GameLog started on: Monday 14 February, 2005

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    1 : The Legend of Zelda: Link's Awakening DX (GBC) by ion35 (rating: 5)

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