After playing GTA San Andreas a little more I found a few bugs or just bad coding problems in the AI. There are times when you can hide behind a wall and shoot people on the other side of the wall by sticking your hands through said wall. The cops and other enemies in the game have no pathfinding so they frequently get stuck on things while chasing you. They will just keep running in a straight line towards you right into a wall while you shoot through the wall and kill them. I was able to build up 6 stars from scratch by killing some people for a couple basic pistols and then hiding behind a wall and shooting everything I could for a couple minutes.
A basic but really important fix would be giving the enemies some AI to just walk around the wall, for a company able to produce this caliber game it shouldn't be hard. Usually you aren't in a situation where you can exploit this kind of lame pathfinding so it doesn't completely ruin the game but it would be nice to shoot at things that don't just run right into your bullets.
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[February 23, 2007 05:19:21 PM]
There are many great things about GTA San Andreas that set itself apart from all the other games out there on the market. The ability to go out and go where ever you want and do whatever you want is a huge advance in gaming. These sandbox games let you either play along with the story by doing missions or go out and explore without any limitations.
Compared to the previous GTA games, San Andreas really stands out bringing lots of new content to the series. You are given the ability to completely customize your characters appearance. A huge step forward for the series is the recently added ability to swim. You used to be eaten by sharks the second you stepped 2 feet into water but this new ability to swim and dive give the game a huge leap forward. Other things like ridable bikes and gang turf wars add a lot to an already great series.
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