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litobritelite's Shadow of the Colossus (PS2)
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[February 23, 2007 06:08:48 PM]
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So far, I have defeated only three monsters and looking down the long hall of statues that I need to defeat doesn't make me feel so good. Well, I guess that's what makes this game lengthy.
Each boss has a couple of weak points, represented as symbols, in their body, which can only be seen by raising your sword in the sunlight over his body. Then, I have to find a way to get to that specific body part by climbing onto them. It's really hard to grab onto them since they are so large and always moving around. When I finally reach one weak point, I try to stab into it as much and as quickly as possible until the symbol disappears. So each boss battle is kind of repetitive, because you're basically doing the same thing. Only the situation of the battles are different. Like, when there's no sunlight, you won't be able to find the monster's weak point. So you would want the monster to break down the building so sunlight can pour in.
Like I said before, there's still not much dialogue other than the creepy voice that I don't understand. I don't even remember if there was much music in the game. Maybe there was some quiet background music, but I think that was it.
I don't think I'll finish this game; it's not very appealing to me.
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[February 23, 2007 04:24:26 PM]
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This game starts out with a super long introduction without much dialogue. The only one talking is the omniscient voice speaking to the hero, and he's not even speaking in English. He creeps me out so much. Anyway, basically, the hero wants to revive a special person and he must follow the voice's instructions to do that.
After muting the volume and just reading the subtitles, I'm off to my first adventure. I get on my pretty horse and ride away onto a vast empty land. The scenery looks pretty realistic, which is quite awesome. This game surprised me because I didn't have to fight any enemies during the whole time I was trying to look for what I'm supposed to do. I didn't need to level up or anything, which makes this game so unique. To find my objective, I raise my sword and use the sunlight to guide me. After reaching my destination and seeing what I was going against, I felt a little bit intimidated. I was sure I would be beaten down very quickly, but I did beat the first boss and I feel good. To beat the game, use the mind over strength.
The game's outlook is quite bland. Not much vivid colors and everything is just somewhat gloomy. I'm sure that's how the creators of the game wanted since the storyline is quite gloomy. However, I'm not very pleased. The graphics aren't very appealing to me. It's simplistic 3D. There are some cool detailed designs though.
Well I'm off to try to figure out how to beat another boss.
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