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HHoran's Super Mario Bros. 3 (NES)
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[February 23, 2007 05:14:38 PM]
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I have now completed my second hour of playing Super Mario Bros. 3, and found it to be less interactive than the first. After the player is acquainted with the new features of the game, their appeal quickly fade. Personally, as a Mario player, I find that it is most fun when played against someone, life for life, and that all other features just serve as distractions the real fun of the game.
I quickly got tired of the mini-games, all the new levels and bad guys are virtually the same, and your ability to gain a tail, displayed on the cover of the game (making it the watermark of the game), is overrated. They all detract from the point of the game and all combine to make less fun, insufficient third installment of the Mario series.
The one thing I will say for Super Mario Bros. 3 is the artwork. The artwork in this game, as with the first two in the trilogy, are far superior to any of the competing games of the mid-80s. Everything from the bright colors from every part of the spectrum to the shadowing of objects, such as the clouds, makes the game so attractive and, in reality, playable or hours on end. And while this hasn't changed much from game to game, the third Mario has made minor, and effective changes.
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[February 23, 2007 05:04:00 PM]
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I have completed the playing the first hour of my new game from the classics list, Super Mario Bros. 3. Nintendo could do no wrong with this entire series, so this game, merely on its gameplay, is awesome. However, it seems that while there are new features, the initial 'boom' of the entire mario saga was over when this is made and just doesn't possess the 'wow' factor of the original Super Mario Bros.
I started on the first level and managed to progess mildly quickly. Just after playing the first few levels I found out about the new features such as, new power-ups, levels, and enemies. However the most innovative new feature is the minimap. This changes the game in one primary way. It takes the original platform genre and makes it into a hybrid with an RPG. Because while mario is still progressing through the levels in the same fashion, the levels are more elaborate and provide for a little more room to roam.
Finally, this new version of the series also moves away from the traditional platform genre by adding the mini-games. These mini-games provide the gamer with a break from the usual epic version of Mario. However, this, in my opinion, takes away from the gameplay, as it makes the game less addicting. Each break allows players to move away from the game, whereas the time level after level had your undivided attention.
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HHoran's Super Mario Bros. 3 (NES)
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Current Status: Playing
GameLog started on: Friday 23 February, 2007
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