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64>360's mario 64 (N64)
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[February 23, 2007 05:32:56 PM]
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The next time around, I looked at the game from more of a technical aspect. Some things I noticed were that the game has good collision detection. The supposed "bounding box" around Mario is true to his form and most of the time I was able to get him around oppponents without being trapped. I say most of the time because I did find one instance of some clipping. In the second door, Mario is climbing up a slope and I found that if the camera angle is changed to zoom in Mario seems to be floating in the air and all that is shown on the screen is the background of the clouds. Since I am making a platform game similiar to Mario, I found it very helpful to play a game like this in order to get ideas for different kinds of obstacles the player has to overcome. One thing I am going to incorporate in my game is a more realistic bounding box since my main character sprite is not an even geometrical shape. I hope this allows for truer collision detection.
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[February 23, 2007 05:25:21 PM]
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This was my first time playing Super Mario 64. My first impressions of the game were that it has good graphics and lots of bvibrant colors. I ran around a bit outside the castle and tried swimming. I found the controls very easy to learn, and I really like how you can change the camera angles. I mostly opted out of the text that pops up as you enter the castle and went straight to the first door. I like the movement Mario has in the game: he runs smoothly and the gravity was well programmed. The first challenge was fair and is a good way for beginning players to learn the game.
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