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LudusDominus's The Legend of Zelda (NES)
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[February 23, 2007 06:23:50 PM]
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After playing further, my earlier conclusions were essentially confirmed. The game is still hard, and there is still no narrative development. Similarly, there is no character development. The game begins with no introduction, and there is no indication as to who the PC is or what he is supposed to be doing. This does not change in the time that I have continued to play. One quality of the game that does impress me as I continue to not make progress is the level design. The variety and complexity of each area is quite impressive given the limmited graphical pallette used. On the whole, hovever, the lack of narrative progression and my inability to make any measurable progress has left me somewhat bored.
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[February 23, 2007 05:46:06 PM]
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This game is actually far more difficult than I remember it being when I played it as a child. It essentially embodies the credo "simple to learn, difficult to master". While the controls and the gameplay are actually quite simple, defeating enemies while avoiding harm yourself is quite challenging, and requires timing and stratagy. This is exemplified by the enimies that throw spears and fire arrows, as these must be avoided while simultaneously getting close enough to attack. One critique I would make is that the game initially lacks any narrative. This leaves the player without purpose or motivation.
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