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jegmarqu's Goldeneye 007 (N64)
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[February 23, 2007 06:31:56 PM]
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Game Log #4 Session 2
In my second game logging session, I chose focus more on the multiplayer aspect of Goldeneye as it is just as important as the single player element. One of the interesting aspects of Goldeneye is that it takes elements from the James Bond films and uses them as settings for the multiplayer levels, such as the Facility, Complex, Aztec, and Egypt. Another interesting aspects are the array of characters the players get to choose in the player select screen. All of the characters range from the various James Bond films and is important, I think, to the wide appeal of the game. Not only does this multiplayer component incorporate levels and characters, but weapons as well. The “golden gun” is a weapon of choice as well as the form of gameplay in multiplayer. The Aztec Complex level was partially taken from the James Bond film, Moonraker, and is unlocked when the player completes the entire game on Secret Agent difficulty. Furthermore, the second bonus level, Egyptian Temple, blends elements from the films The Man with the Golden Gun, The Spy Who Loved Me and Live and Let Die. To access this level players must complete the entire game on 00 Agent difficulty. Completing the single player aspect on different difficulty levels added onto the number of missions for each level. The player, however, does not have to complete the more difficult missions if one just wants to beat the game, but has to in order to achieve these bonus multiplayer stages. This idea of exhaustion is apparent and thus, adds to the lasting appeal of gameplay.
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[February 23, 2007 06:18:47 PM]
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Game Log #5 Session 1
For my fifth game logging session, I chose to play Goldeneye 007 for the Nintendo 64. This first-person shooter, in my opinion, is one of the best multi-player games of all time and it laid the groundwork for future games like the Halo series. One of the most important aspects of this game is the ease of the control. The control layout made this first-person shooter accessible and easy to play on a console platform. It was groundbreaking because it made the transition onto a console without the use of a mouse. This first gamelog will examine the level design of the first few stages, the Byelomorye Dam and Arkhangelsk Facility. The introductory level, the Dam, puts the player right into the action. Always equipped with a pistol and silencer, the player gets to acquire more weapons by killing enemies and gadgets as the game progresses. The Dam level is very open and spacious, which contrasts to the next level, facility which is closed off and narrow. Although the levels are very different, they both utilize a simple linear focus, which makes it clear to the player where to go next and does not have confusing pathways that can detract from the gameplay or make a player frustrated. These level aspects carry on to the following levels and keep the player engaged.
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jegmarqu's Goldeneye 007 (N64)
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Current Status: Finished playing
GameLog started on: Friday 23 February, 2007
GameLog closed on: Friday 23 February, 2007 |
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