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Verp's Soul Calibur III (PS2)
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[February 23, 2007 07:55:37 PM]
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After playing SCIII a bit more I briefly tried some of the other game modes but found that they just don't feel right and I felt bored pretty quickly so I went back to quickplay. One of the things I like about SCIII system, that admittedly I remember being a part of whatever version I used to play, are the unblockable attacks. Its nice to have something to use against my guard-happy-wait-forever-dodge-and-block friends who essentially sit there until you try to execute a longer move, then pop you with some short kick to interrupt your attack and start a combo of their own. SCIII is a good fighter, with a bit to many bells and whistles, but I guess you have to have some new stuff to make people buy the game, it just all feels a bit the same to me, although I'm hardly an expert on fighters.
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[February 23, 2007 07:54:48 PM]
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I had played Soul Calibur 1 (or maybe 2?) back in the day on dreamcast (I don't care what anyone says that was a sweet console) and it was one of my favorites, so I decided to give Soul Calibur III a try. Let me just preface this by saying although I enjoy fighting games, I am by no means good at them. One of the things that frequently upsets me about them is how even when I try to learn combos, execute them at the opportune moment, utilize reversals and in general play with strategy, I am routinely buried by some friend of mine that just randomly spams buttons and movements as fast as their fingers will let them. In this regard it seemed to me that Soul Calibur III is like a lot of other fighter. Still the game is fun and the fighting styles/weapons are really unique and cool. I have yet to try some of the other modes as i've mainly been focusing on learning the different fighting/weapons styles.
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Verp's Soul Calibur III (PS2)
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Current Status: Playing
GameLog started on: Friday 23 February, 2007
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