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Chairman Lmao's Katamari Damacy (PS2)
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[February 23, 2007 09:43:02 PM]
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After playing Katamari Damacy for a few hours, I realized that I would have loved to see the plot developed more than it is; the writers for the game are clearly talented and, if not clinically insane, rather humorous. The game affords you little choice to steer the storyline, which is entirely encompassed by a single decision made at the start of the game. Almost all of the non-action gameplay involves the King of All Cosmos berating or congratulating the player, or giving occasionally helpful hints. Oddly enough, another story runs parallel to your own adventure. It chronicles the life of a rather mundane family, consisting of two children witnessing the Prince's demolition of the world, and their parents who tell them to stop imagining things. These cutscenes are not terribly interesting. Frankly, in my point of view, any cutscene that doesn't involve the King is a waste of time- I've become completely enamoured with this character.
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[February 23, 2007 09:23:25 PM]
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Katamari Damacy is an action-puzzle game for the PS2 designed by Keita Takahashi and published by Namco. The object of the game is to rebuild celestial bodies, such as stars and the moon, that your character's father destroyed in a fit of drunkenness. The means by which you, the Prince, must accomplish this is rather unorthodox: you must roll up ordinary objects into a gigantic ball, similar to how snowmen are made, though you can only roll up objects that are currently smaller than the ball. This unique gameplay mechanic is as entertaining as it is odd; much Katamari Damacy's appeal resides within its novelty. Character design is also a strong selling point; at many times the Prince's father, the King of All Cosmos, will inform you of your progress using condescending, nonsensical imagery. In accordance with its whimsical nature, the game presents a vivid world flush with rainbow motifs and bright colors. I found that these quirky aspects of the game all lend themselves towards a "trippy" experience, and indeed it has been remarked on many occasions that the game designers "must have been high" when making the game.
This entry has been edited 2 times. It was last edited on Feb 23rd, 2007 at 21:31:20.
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Chairman Lmao's Katamari Damacy (PS2)
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Current Status: Playing
GameLog started on: Friday 23 February, 2007
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