|
Malystrasza's Gradius (NES)
|
[February 24, 2007 02:20:08 AM]
|
I got slightly farther in my second session of game play, but I didn't make it to the 'boss', or if I did, I must have died before he showed up on the screen. I got to some part where there's two volcanos and they spew rocks out, and I got hit by one and that was game over for me. Gradius is quite difficult. I think the power ups make the game harder than it should be. For someone playing Gradius for the first time, you're not going to know that you should shoot all first enemies you see. You're placed around the middle left part of the screen and the first enemies approach from the top right. You could stay there and shoot them as the come at you and move in a Z like pattern, but you'll only hit 3 out of the 4. Or if you try to move around to hit them, your ship will most likely be too slow. If you hit all 4, you get a power up and getting power ups early on is important because your ship moves slow without the power ups. Its rather difficult to dodge the fireball things when your ship moves very slow. I think the flaw in Gradius is that its heavily dependant on the power ups. Without that speed power up, you're probably going to die a lot. However, I'm thankful that Gradius had checkpoints along the level, so when I died, I did not have to resume from the beginning. The game is hard as it is, so I can imagine it being frustrating to start all over from the beginning each time you die.
This entry has been edited 1 time. It was last edited on Feb 24th, 2007 at 02:21:20.
read comments (3) -
add a comment
|
[February 24, 2007 01:52:51 AM]
|
For this session I chose to play Gradius, since I have never played it before. My first impression of the game is good. Though I'm not too picky about graphics, I thought Gradius had some nice graphics. Unlike some other NES games, the sprites in Gradius are quite detailed. The sounds in the game were fine, nothing that got on my nevres and I enjoyed the music in the space cave thing...
I didn't get very far at all in this session, but the levels look strange. The background is space and as you progress through the level, there is a floor with trees and mountains and there's some at the top of the level as well. I like the trees and mountains there, but I'm not sure why they're in space. Also, aside from the enemies, the level itself posseses no real obsticles. Only thing so far I've seen is you have to watch out for the mountain while dodging fireballs and incoming enemies.
add a comment
|
|
|
|
Malystrasza's Gradius (NES)
|
Current Status: Playing
GameLog started on: Saturday 24 February, 2007
|
|