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r3dhalo's Super Mario 64 (N64)
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[February 24, 2007 01:23:59 AM]
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After playing so many 3d platform games it has been a strange experience going back to play Super Mario 64 which is the game that started it all. Having played so many more recent 3d platformers it is very easy to see what Super Mario 64 does wrong but it is also easy to see what it has done so well that so many other games have followed step. The most noticeable thing is that while there are so many games out today where fighting the camera is just as difficult as fighting the enemies the camera in Super Mario 64 behaves particularly nicely and you are even able to control it and move it to a better position if it ever gets stuck on anything. Also, the formula for the way the progression in the game works has been reused in countless games...collecting items that unlock doors and allow you to move on to other parts of the level. While this method of progression worked great for when it came out, the standards have been raised some and with the more recent games on the market I got a little bored of collecting the same items over and over again although this was mostly countered by the variety in gameplay and levels.
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r3dhalo's Super Mario 64 (N64)
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Current Status: Playing
GameLog started on: Saturday 24 February, 2007
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