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Palani's Soul Calibur III (PS2)
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[February 24, 2007 02:13:38 AM]
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Having now payed SC3 for a number of hours I can talk more extensively about the gameplay. Although there is a somewhat extensive single player campaign its the versus mode where, as with many fighters, the true technical aspects of the game are found. The complex parry (guard impact) system makes a return with expert players who can use this feature gaining a huge advantage over new players. This is a feature which particularly appeals to players such as myself, I particularly dislike a game where somebody who "button mashes" can beat a more experienced player. The pace of the game however is nowhere near as fast as other fighters with an emphasis on individual button combinations rather than stringing moves together (found in the combos of street fighter 3). Graphics are exceptional but despite the impressive looking levels they do not alter the gameplay in any way (with the exception of ring out victories). Another feature of note is the ability to move in a 3d carinality. Through pushing up on the control stick the character moves away from the camera, sidestepping enemy attacks.
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[February 24, 2007 02:02:18 AM]
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I have played a number of arcade and console fighters and it is with my love of the genre that I started playing soul calibur 3. When first playing the game I can't help but compare it to soul calibur 2. Characters are very familiar with only a few original characters and the others being from either the first or second game in the series. Special moves are also very easy to use with players such as myself instantly pulling off complicated and powerful combinations. From a design perspective this game instantly appeals to fans of the series due to the recognisable play style and characters.
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Palani's Soul Calibur III (PS2)
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Current Status: Playing
GameLog started on: Tuesday 20 February, 2007
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